Stepping Backwards to Move Ahead
If animation
stood still, it would not be animation, true? Even the most abstract
presentation of amorphous forms or patterns would be expected to move
or change in some way if we were to apply the term "animation"
to it, and few among us would argue that a seven-minute hold of the
Powerpuff Girls would comprise an animated short. The same is also
true if we broaden the picture from a single short to the entire art
and industry of animation. While the past decade may represent the
greatest proliferation of technology, ideas, and creative personnel
in the history of the medium, a look at some recent developments shows
us that animation can in some instances move backwards and still progress.
In this month's column I would like to explore some of those examples
with you, and also take a look at the best ways to turn to the past
for inspiration.
Ways of Change
Before we begin, some distinctions in the way cartoon characters
can be represented over time: When a character is deliberately redesigned
or modified, we have a revision. A good example of this? The cherubic
representations of Alvin and the Chipmunks seen in the 1980s and '90s,
so different from the angular versions first seen in 1961. A character
who gradually changes in appearance and manner over time under the
same creative system undergoes evolution; if we trace the appearance
of Bugs Bunny from the 1938 proto-rabbit to the Bob McKimson "classic"
Bugs of 1943, the concept becomes clear. Reinterpretation involves
a previously established character given a new twist for the purpose
of artistic performance, as happened in the 1980s when many cartoon
stars were drearily re-presented as juvenile versions of themselves.
A revival simply means that a character is restored to the screen
basically unchanged following a long period of quiescence. This term
would apply to, say, Mickey Mouse as he appeared in Runaway Brain
(1995). Let's examine this concept first.
The press release, seen several times of late: "(A/some) popular
cartoon character(s) of yesterday will soon be back on the TV screen
making (his/her/their) first appearance in (30-50) years. (Studio
name) will be producing a series of 26 shorts for (Network) and Executive
Producer (name) is enthusiastic about reviving (cartoon name), even
though the current generation of cartoon fans were not likely born
when (name) made (his/her/their) last appearance." The release
may go on to say that the studio is certain they can capture the spirit
of the original cartoons while adding a hip, current twist to them.
For many fans this is cause for excitement but the most recent revivals
have left me cold for several reasons. The most exasperating one of
all? Most of them look, feel, and play so much like their original
versions that they might have been dredged up from the studio vaults.
Now, on the surface, there is nothing wrong
with a well-made cartoon that faithfully echoes its origins; the best
example of that school to date is Disney's recently-unveiled MouseWorks.
I commend Executive Producers Roberts
Gannaway and Tony
Craig for reviving Mickey, Donald, Goofy, Minnie, and other venerable
Disney characters for our enjoyment; no true animation fan could fail
to appreciate the effort. However, the beauty of this series is also
its curse; upon watching it, I could not distinguish any of its episodes
from the Disney product of the mid-to late 1950s. For one thing, the
character designs are stuck in time, as if they had shared Walt's
mythical cryogenic chamber with him. The pacing and timing of these
cartoons betray their earlier origins as well; a short concerning
Donald's frustrated efforts to set up a picnic spread would have done
Jack Hannah proud. A new slant on Mickey, Goofy, and Donald on the
job looked like the same old slant as they vied to paint a rollercoaster.
MouseWorks is frenetic, attractive, and entertaining, but simply
picks up where the studio shorts left off in 1954.
This is the biggest drawback associated with revival as a stand-alone
concept. If a cartoon is not augmented by discrete structural changes
in its appearance and/or overall mise-en-scene, the wheel (or reel,
as it were) tends to be re-invented. Gannaway, in a recent interview
with Animation Magazine, told of plans to update Donald Duck
by pitting him against the frustrations of modern technology. Donald
may now commit computercide rather than pummel his old jalopy, but
if the Duck does both in the same fashion, wearing the same expression,
then not much has really changed. Perhaps the biggest disappointment,
at least for me, was the long-awaited revival of Woody Woodpecker;
the variance between these new cartoons and their 1950s counterparts
seems somewhat minimal. The stories have been livelier than those
produced under Walter Lantz...but not by much. In fact, except for
Woody, the character designs are weaker than the originals. But such
are the problems that befall even the most faithful of revivals.
























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