Drawn to Conclusions

CGI will be the death of traditional animation? Martin "Dr. Toon" Goodman doesn't think so...
Posted In | Columns: Dr. Toon
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Comments


Wow, this is in every respcet what I needed to know.

Jonni (not verified) | Fri, 10/07/2011 - 19:42 | Permalink

So true. Hoensty and everything recognized.

Bert (not verified) | Mon, 09/26/2011 - 20:47 | Permalink
cDMDaSYK (not verified) | Sun, 08/28/2011 - 19:49 | Permalink

where is the article :S

Anonymous (not verified) | Sun, 04/03/2011 - 14:37 | Permalink

Thank you, thank you, thank you!!! The contents of your article have been in dire need of public digestion for the past decade. In our society of new trends and movements that must be classified and given a catchy name,each new advance ends up being cast as the mortal enemy of its immediate predecessor. As artists we should acknowledge and respect all of the tools at our disposal, and be aware that they are here for us to be creative with- traditional or digital.....

Oyun indir (not verified) | Wed, 01/13/2010 - 06:46 | Permalink

8 years later, I'm proven right: Disney is back doing 2D features with "The Princess and the Frog". Now the box office will tell if they'll do more!

Normand Rompré (not verified) | Fri, 10/02/2009 - 18:37 | Permalink
Splendid article. Regardless of the tools and techniques used, the final output is ultimately an expression of the story in graphic form - and whether the artist's hand is holding a pen, brush, or a mouse and keyboard, it is still performing essentially the same operation: re-creating mental imagery in a physical medium.
Rod Stafford (not verified) | Fri, 12/07/2001 - 01:00 | Permalink
i believe that as long as there are children or children at heart, there will always be the need and the desire to see simple and colorful shapes animated on screen, with all the crazy distortions and zany expressions that can only be accomplished by the technique of traditional animation.
jen andrews (not verified) | Thu, 12/06/2001 - 01:00 | Permalink
When the camera was introduced did we stop painting? No, the advent of photography set artists free from painting portraits and historical accounts to explore new techniques and schools of thought. To say that CGI will ever replace "old school" animation is a short sighted statement. Have you ever sat in a diner or park to draw, people are drawn to you, they want to see what you are drawing. When I draw in public people approach me with big smiles on their faces and they almost always say "I use to be able to draw, when I was little." 2D animation takes people back to their childhood when they could draw. Every time someone tells me that, I am happy to know that I was able to keep that part of my childhood. I work in a studio where we use both 2D and 3D animation and both artists are very talented, but most 3D artists tend to over look the benefits that 100 years of production can teach them. One of the most important benefits is timing. 2D animators have timing and lip sinc down to a science, and yet in my experience this is one of the first things overlooked and then struggled with. Untrained or pooly trained 3D artists seem to be looking for the easy way out, looking for some hardware or software to solve the problems of animation, but in my opinion that is what animation is all about, the process. The bottem line is always time and money, but take the time to enjoy the problems involved in animation and plow throw a stack of drawings or whatever problem is in front of you, that is why I love animation, the process. One advantige 2D has over 3D, I never worry about the power going out, or file corruption, as long as I can see I can still draw!
Jared Caruso (not verified) | Wed, 11/28/2001 - 01:00 | Permalink
Soon CG animated features will cost orders of magnitute less than their hand drawn counterparts to make. The main driver in which animated movie will be a winner will always be the quality of the story and characters. That having been said, at the rate hardware and 3D Animation software are improving; soon one or two man/woman teams will be able to make "Toy Story" quality animations using nothing more than a couple of PC's and off the shelf software, which is an investment well under $10,000.00. No need for armies of animators or programmers to write custom code. A common mistake when an entirely new art form is born is to compare it to art forms that it seems to resemble. As the years progress it will be evident that Computer Graphics is an art form that far surpasses what traditional animation, film making, and interactive games have done. It will certainly have elements that can be compared to those fields but it's a much more broader form of expression. The tools of traditional animation or film making have not changed much in the last 100 years when you compare them to the amount of change that's going on in the field of Computer Graphics. We are in the infancy of this art form. It's like in the 70's they would compare computer chips and CPU's to the Abecus and mechanical calculators and debate much like we are doing here whether the computer would eventually replace those calculators. No one could see the impact of the computer in the fields of medicine, automobiles, space travel, the human genome project, SETI, your ATM cards, music, GPS, Cell phones etc. With Computer Graphics we are witnessing the birth of an entirely new art form, it will soon stand on it's own two feet and no longer need to be justified or compared to other forms. These arguments are similar to the ones that were presented when photography was first introduced.
Zareh Gorjian (not verified) | Fri, 11/23/2001 - 01:00 | Permalink

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