Dr. Toon: Moving Along with Patrick Smith
Jamie Hewlett (Tank Girl) is a big inspiration. At the time I was learning animation, that movie came out and Mike Smith did some great animation, so I started to follow Mike Smith. There wasnt too much of his work to follow, but Tank Girl and then Natural Born Killers just blew me away. It had an experimental feel to it. He played with lighting, and that was the first time I even thought about lighting a drawing. Smith does fantastic things with light, like flicker the light every other frame. Those are some things I did for Moving Along. Then, I really like some of the comicbook artists like Humberto Ramos (The Spectacular Spider-Man and Revelations); his style is really cool.
DT: Speaking of which, your animation has become more complex and full with each film. Some of Puppet was drawn on ones and there are techniques such as silhouette animation. Faces are more realistic and expressive. Talk about the evolution of your style over time.
PS: It feels really good to hear you say that, because its something Im trying to do. I want my characters to get more complex and look better. Im learning. The better I can draw, the better my films will get; a little more detail, a little more realism, a little more anatomy is something I want to go to. Some of that is just a product of becoming a better animator, and maybe someday Ill be able to get to exactly what Im thinking of up on the screen instead of slaving over things that I dont think are quite there yet.
Anyway, Im working on several films right now at the same time and I hope to build on Puppet. Jamie Hewlett got me into detail; Id always stayed away from detail, because in animation youre brainwashed into staying away from it. Its something you always seem to hear, and I thought, But why? This is a very difficult medium and thats not going to change, so whats the big deal? Youre talking about thousands of drawings; why not just draw them with details? In animation, the lowest level of difficulty is still difficult, so why not go all the way? Whether youre in CG or traditional, its difficult.
DT: You are a traditional animator working in 2D. Have you ever considered using computer animation or making CGI a bigger part of your work?
PS: Im very comfortable in 2D. Theres so much to learn in 2D that my mind hasnt even reached 3D. Ive always liked drawings. Ive seen artists whose 2D drawings arent 2D at all, who create depth and feeling and weight. Thats one of the things about Disney animation. If I never learn how to draw, thats fine as long as I learn how to give characters weight. One of the most beautiful things, I think, is the idea of a two-dimensional drawing having weight and obeying the laws of physics!
A few years back, there was a whole movement of artists going from 2D to 3D, retraining to work in Maya or whatever. I never understood that, and to this day, I just dont get it. Did you get into this because its a job or because its your passion? 2D could die, and Id still do it. I saw a lot of my colleagues start to work in 3D. Nothing against them, but for me, from the very beginning, I was interested in 2D animation. Im one of the few people who wasnt blown away by the ballroom scene in Beauty and the Beast. Pixars films are wonderful, but thats not what I do.
DT: One of your next films will be based on prison interviews and will be your first film with dialogue. What were the challenges in making a film that is different from your other work?
PS: Ive done some dialoguing in the commercial world, but I guess that dialoguing is something I got into when reading research for a story on the lives of prison inmates. I got the idea when I was really into the OZ series on HBO. I thought, This is a harsh reality that nobody talks about. I started doing research and got 15 or so pen pals that are currently in prison. I didnt really know what I was doing at the time; I was just following an interest and I started drawing these characters that stared to take on personalities and demand even more research.
Ive been working on this film for four years now. I started drawings and tests about a year ago and did recordings with some actors, and then I did a recording with a real prisoner. I didnt know how I was going to treat it. This prison film is very difficult for me, and it might not even be my next film. Illustrating these characters and the things that theyre saying is very challenging. These characters are going to be hyper-realistic; when youre listening to a real inmate talking about how harsh and brutal prison is, you have to illustrate that character very honestly or else it wont work.
DT: Can you talk about the teaching and instructing you do at the Pratt Institute at New York?
PS: Ive been teaching at Pratt for two years now. A year ago, I took over the Pratt senior thesis class from George Griffin. Teaching is a funny thing; I didnt like it at first. I really did it because I had never tried it before. I had talked at schools but had never taught a class, and after the first semester, I didnt think I was going to come back. But I did, and it ended up growing on me, because students have a level of enthusiasm that you dont see very often in the professional world. For me, it was very inspiring to work with these kids, and I ended up becoming one of the class. I think I might even learn more than they do because it forces you to go over all the principles of animation.

























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