The Drive to Realism: From Disney to Harryhausen to Landreth — Part 1
Then, of course, there was Winsor McCay, whose fluid technique, developed in the early part of the 20th century, was decades ahead of its time. But McCay was strictly interested in personal expression. It seems to me that it was the commercially driven obsession with realism that turned animators into the Dr. Frankensteins of the modern art world. And that, of course, leads us to Walt Disney.
Interestingly, Disney's early cartoons were praised for embodying the principles of modern art. But by the early
'30s, Disney had taken his studio in a direction that was the antithesis of the modern movement: while the rest of the art world was busy breaking away from the boundaries of realism, he began a steady, highly organized march towards it.
There was nothing inherent in drawn animation that demanded realism, so why did Disney do this? Some reasons were certainly practical: he wanted to take animation into commercial features and couldn't do it unless his characters could generate believable emotion. The decision to study real movement as a foundation for performance was brilliant. But it didn't require changing the aesthetic of the whole studio over to realism. In spite of his few later flirtations with modern art, it's more likely that Disney subscribed to the old fashioned idea that realism equals fine art and the change of direction came from a wish to have animation taken more seriously.
But still, Disney never had to face the full dilemma of animated reality because the possibilities in 2D were self-limiting. No matter how realistic the design and movement becomes, 2D is still clearly art and not live-action. Therefore, the world it occupies is immediately recognizable as something totally other than our own and with that, a built in license to change the rules, however dramatically, is granted.
The Disney style wasn't so much realistic as "realistique." It was grounded in real movement and real structure but even the most realistic elements were, in fact, highly stylized, although this wasn't obvious to the eye of the average viewer.
This was actually a key factor in the studio's success. Instead of putting real and fantasy elements at the extreme ends of their continuum, both were kept, each on their respective sides, hovering around the middle. Different enough to be clearly distinguished from each other, each side still had enough in common with the other that the audience could accept that they belonged in the same world. In balance, believability was achieved.
You can see this right away if you compare the character designs in Snow White to the approach used in the Fleischers' Gulliver, a feature from the same era. Unlike Snow White's coherent approach, Gulliver has three totally separate styles of both design and movement: the highly realistic Gulliver, achieved with rotoscoping, the semi realistic romantic leads and the distinctly rubberhose supporting characters. None of these groups of characters fits with the others, an unintended effect that greatly weakens the film.
One way or the other, Disney's success with the realistique approach came at a price. When he moved to realism, he also adopted, almost wholesale, the film language and performance standards of live-action film. Yes, he could now make animated feature films with human characters who could hold an audience's attention for 90 minutes, but only by putting a straightjacket on this most versatile medium an unnecessary limitation which stymied innovative thinking.
Disney's decision had a profound effect on animation taking it simultaneously forwards and backwards. It's not overstating the case to say that we have been struggling within the dilemma he created ever since.
But what would Disney have done with a true third dimension? There were, of course, other animators who were beginning to explore that issue even while Disney animators were perfecting classical animation. Model animation created new possibilities but also added new complications, especially in the hands of such talent as Willis O'Brien and Ray Harryhausen. The technological leap that put animated models such as King Kong into the same world as live-action actors opened the door on a new type of storytelling that tapped deep into our psyches. Now there could be films that were like waking dreams and nightmares, like mythology come to life, starring fantastical creatures and people just like us.

























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