The Diverse and Symbiotic 3D World of Sony Imageworks and Animation


In discussing 3D characters and environments at Sony, Rabins explained, We have a belief here that each director should have their own unique style. What youre going to find on a Sony animation is that no two pictures look or feel alike whether its how the characters are portrayed or what the style and visual look of the film is. And were encouraging our directors to take their unique talents and styles and put that on the canvas making a 3D film to find their inspiration either from existing illustrators or painters or artisans or to create something that they have in their head of what theyd like to see.
In acknowledging that 2D visual styles are being carried over into the 3D world (which is happening throughout the industry, including at Disney, DreamWorks and Pixar), Rabins added that Open Season is going to have more squash-and-stretch animation than weve seen or at least than Penny and I have been affiliated with in our projects. We are trying to do some unique things in R&D to bring some of those 2D [visual] skills to our characters and, stylistically, Open Season
using the inspiration of 2D to create that look in 3D. Other projects arent as far along visually right now because most of our projects, to tell you the truth, are in the story phase. So we havent done a huge amount of experimentation visually with them.
The Brizzi twins [Paul and Gaetan] are directing Cloudy and bring their very European look to their project [surreal, precise and fluid with lots of chiaroscuro and linear movement].
With Astro Boy, inspired by the legendary Japanese TV series, directed by Eric Leighton (Dinosaur), the challenge is to depict a future world that is fresh and inspired and draws from the past, keeping the design of the beloved character recognizable but adaptable to the creative demands of 3D. Its about coming up with a story that translates into a feature that would be equally compelling for our audience and the Japanese, offered Finkelman Cox. Visually it looks very much different from the world thats been created in the 2D cartoons. Even Astro Boy will resemble but wont be the same character that youve seen in Japanese anime.
Bill Desowitz is the editor of VFXWorld.
























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