The Diverse and Symbiotic 3D World of Sony Imageworks and Animation
Sarnoff contended that the combination of technical advances and freedom of artistic expression for computer animators are responsible for the current breakthroughs in vfx. Were now at a point where its not a question of whether you can create it but how do you really want it to look. And for Imageworks, we have now moved past the can we do it to what do you want to do? Were doing that across the board, not just on Spider-Man types of films but also on Polar Express, which is a full CG film, but utilizing the actions of the actors themselves, so much so that its going to feel different from most animated-style films. And thats for Warner Bros.
Where it is called upon for CG characters to be seamless with real people, I believe it will become now just a budgetary and or a structural function. Where the characters are supposed to actually stand out and that does happen too they may actually not be seamless on purpose. So, you know, we can do what is necessary either way. We are usually called upon to make the character seamless and often are gratified in a weird way when films are complimented because they dont have any effects in them. And its sort of our nice line to say thank you for not noticing. It is a little disheartening when you spend a year on a project and people are saying, finally, a film where you dont have any visual effects. To that end, you take solace in the fact that it would have been worse if they had said, gee, we like the effects, so Ill take the ability that people didnt notice vigorously as a compliment.
We did a test where we brought up a number of shots on Spider-Man where 50% of the time people couldnt tell whether it was digital or whether it was real. That speaks volumes. Thats when youre successful They know theres supposed to be a digital shot somewhere, but theyre not exactly sure which one it was. And then when theyre saying, gee, that was clearly a digital character, but it was a real character with a digital background, they say, oh, I didnt know that.


With The Polar Express online teaser trailer already creating lots of industry buzz both positive and negative Imageworks may be on the cusp of something truly groundbreaking. Every pixel is made here. So there really isnt anything out there that we shot from. Theres just the imagination of director Bob Zemeckis and his gang of geniuses. You know, when a lot of people decide they want to do it in the computer, rue the day, but he clearly is getting into the control you have when you know what it is that youre trying to accomplish. Because, like Hitchcock, he clearly he pushes the boundaries of what the camera can do and tells the story with the camera.
When asked if there is a trend in all CG works toward stylization over photoreal, Sarnoff responded that the only trend is to use animation to enhance the story. And if, in fact, the story should be stylized, you shouldnt try to go photoreal. We are not attempting to go photoreal on Polar Express; it wouldnt be the appropriate thing. You know, if youre going to use photoreal, then use real people. Thats not our goal, but the motion is going to look very realistic on these people. So its going to be a little of a synthesis of what is different about this. And certainly on Spider-Man we dont want to have it so stylized that people dont believe that its really Tobey flying through the city. So, yeah, were going to be shooting as real as you can be so people are never brought out of the film. So that they feel like theyve actually watching something that they too can do.
























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