Dig This - Monsters of Grace!!

A digital opera in three dimensions, combining the theatrical direction of Robert Wilson, the music of composer Philip Glass and the 3-D stereoscopic animation of Kleiser-Walczak Construction Company (KWCC).
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Organizers of Monsters of Grace's premiere at UCLA's newly renovated performance space, Royce Hall, staged this photograph of the audience outfitted in polarized lens 3-D glasses used for viewing the stereoscopic 3-D animation. Photo courtesy of IPA.

We start this series with Monsters Of Grace, a new, experimental production combining the theatrical direction of Robert Wilson, the music of composer Philip Glass and the 3-D stereoscopic animation of Kleiser-Walczak Construction Company (KWCC). The production, described as "a digital opera in three dimensions," includes live music, stage actors and a 70mm computer-animated film, viewed stereoscopically through custom-designed polarized glasses.

Beta Testing
Monsters of Grace 1.0 held its world premiere on Wednesday, April 15, 1998 at UCLA's Royce Hall in Los Angeles. Playing on the metaphor of software releases, the opening show is dubbed the "Beta 1.0" version because the production is a work in progress which will change as it tours to audiences around the world. The opening performance which we saw featured eight animation scenes (about 35 minutes of film) which have been completed for the 13-scene show. As more animation is completed, film will replace live stage scenes. The animation was and is being created on Silicon Graphics O2 workstations using Alias/Wavefront's Maya as well as Alias, TAV, Explore, Dynamation, Kinemation and Composer software. The film's characters, or "Synthespians" (a term trademarked by KWCC to describe virtual actors), were created by adding 3-D scans of live actors' heads to key frame-animated bodies. Motion-capture has not yet been used, but co-director Diana Walczak says they are "entertaining the idea" of using motion-capture technology for one of the as yet uncompleted scenes featuring multiple characters.

High Tech Meets High Art
"We usually deal with commercial projects which are very short in length and high in cost," said film co-director Jeff Kleiser, whose company, Kleiser-Walczak Construction Company (KWCC), specializes in high-end computer animation for film, educational projects, television and theme park attractions. "We are using the same technology used currently in feature films and in theme park rides to create the visual aspects of this opera." But don't expect to see flashy, loud graphics. "Instead of inundating the viewer with sensational information, Monsters of Grace gives the viewer the opportunity to explore and reflect through sight and sound perception," added film co-director Diana Walczak. KWCC, which has been working on the animation for Monsters of Grace since September 1997 (and in development with Wilson and Glass since October 1996), is aiming to complete all 13 scenes (about 70 minutes of film) by September, in time for a scheduled performance near Washington, D.C. The studio is also currently in production on a 3-D stereoscopic ridefilm for Universal's new theme park in Orlando, Florida.











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