Dig This - Monsters of Grace!!

Organizers of Monsters of Grace's premiere at UCLA's newly renovated performance space, Royce Hall, staged this photograph of the audience outfitted in polarized lens 3-D glasses used for viewing the stereoscopic 3-D animation. Photo courtesy of IPA.
We start this series with Monsters Of Grace,
a new, experimental production combining the theatrical direction of Robert
Wilson, the music of composer Philip Glass and the 3-D stereoscopic animation
of Kleiser-Walczak Construction Company (KWCC). The production, described
as "a digital opera in three dimensions," includes live music,
stage actors and a 70mm computer-animated film, viewed stereoscopically
through custom-designed polarized glasses.
Beta Testing
Monsters of Grace 1.0 held its world premiere on Wednesday,
April 15, 1998 at UCLA's Royce Hall in Los Angeles. Playing on the metaphor
of software releases, the opening show is dubbed the "Beta 1.0"
version because the production is a work in progress which will change
as it tours to audiences around the world. The opening performance which
we saw featured eight animation scenes (about 35 minutes of film) which
have been completed for the 13-scene show. As more animation is completed,
film will replace live stage scenes. The animation was and is being created
on Silicon Graphics O2 workstations using Alias/Wavefront's Maya as well
as Alias, TAV, Explore, Dynamation, Kinemation and Composer software. The
film's characters, or "Synthespians" (a term trademarked by KWCC
to describe virtual actors), were created by adding 3-D scans of live actors'
heads to key frame-animated bodies. Motion-capture has not yet been used,
but co-director Diana Walczak says they are "entertaining the idea"
of using motion-capture technology for one of the as yet uncompleted scenes
featuring multiple characters.
High Tech Meets High Art
"We usually deal with commercial projects which are very short in
length and high in cost," said film co-director Jeff Kleiser, whose
company, Kleiser-Walczak Construction Company (KWCC), specializes in high-end
computer animation for film, educational projects, television and theme
park attractions. "We are using the same technology used currently
in feature films and in theme park rides to create the visual aspects of
this opera." But don't expect to see flashy, loud graphics. "Instead
of inundating the viewer with sensational information, Monsters of Grace
gives the viewer the opportunity to explore and reflect through sight and
sound perception," added film co-director Diana Walczak. KWCC, which
has been working on the animation for Monsters of Grace since September
1997 (and in development with Wilson and Glass since October 1996), is
aiming to complete all 13 scenes (about 70 minutes of film) by September,
in time for a scheduled performance near Washington, D.C. The studio is
also currently in production on a 3-D stereoscopic ridefilm for Universal's
new theme park in Orlando, Florida.
























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