Notes from the Underground Part One — Animation: Prozac or Kyosaku?
It seems to me as if most of the traditional narrative animation is endlessly repeating itself. With minor variations, the form seems to have been set a long time ago (Disney?) and is not ready to be changed, at least not for as long as the control of what is acceptable (and supported) remains in the usual hands.
In fact, there even seems to exist more than "just" pressure from the top down to remain within and surrender to the usual form. There is also a lot of self-imposed pressure on the part of the animators themselves.
Taking part in a panel discussion (teachers' symposium) at the last SAFO, I caught myself saying that "most people seem to want to do exactly the same work the major studios are doing, only with less money."
I still stand by that remark, and I think it points to something very basic that is behind the poor state of animation -- especially as an art form -- today.
Why do I posit that "habitual animation" today is far from being Art?
Let's look at a few things: for many centuries, our best artists ("best" as in Rembrandt, Vermeer, Velasquez, Chardin, Corot, Pissarro, Cézanne, Monet, Marquet, Braque, Morandi, Giacometti, de Kooning, Pollock, Kline, Guston, Rothko and many more) have worked very hard trying to get (and show) glimpses of "the real" as it can be experienced prior to the setting in of the filtering effects of societal norms and models.
In other words, artists have tried very hard to connect with what they saw before knowing what it was they were looking at, and in trying to do so, they had to work very hard against the established ways of seeing and rendering "the real."
Yet, the very thing those artists had (have) to work hard to free themselves of is at the core of what art schools have been (and still are) teaching!
Let's look at figure drawing for a start, especially figure drawing as taught in the art schools that cater to the needs of the animation departments, the needs of the animation industry (though I doubt there are any significant differences between the animation and "regular" fine arts departments in this respect).
For Rembrandt, Giacometti and scores of other artists who, like them, were concerned with "the real," looking at a figure with brush in hand would inevitably initiate a confrontation with the (an) unknown.
The more they looked, the more they painted, the less they "knew."
Yet, far from being a failure, this experience of an inevitably-and-constantly-increasing unknown was indeed a success, and very much the point of their submitting willingly to an often painful experience.
Camus said it best when he claimed that "the failure shall be the measure of success."
So, from an "Art" point of view, figure drawing could/should be a privileged entry point into this experience of "the real," into one's own "unknown."
It may be so in schools of the caliber of the New York Studio School of Drawing, Painting and Sculpture (it definitely was when I worked there; remarkable artists were teaching in that school, working with equally remarkable students), but it most certainly is not the case in most of the figure drawing classes that are taught elsewhere, tailored to serve character animation today or not.
The last thing "we" want in that field are any traces of doubt and ambiguity. The figure is to be considered a known entity and the students have to be proficient in the established ways of manipulating and rendering it.























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