The Digital Studio Challenge: A Catch 22

Keeping up to speed with today's ultra-new, ultra-cool technology is a daunting task. We asked four leaders in the field to answer, "What are the largest challenges you face everyday running a digital studio/facility?" Representatives from Rhythm & Hues, Fantôme, Neurones Animation and Pacific Data Images all replied. Time and time again the experts all agree that the continual push to upgrade to the newest technology and then integrate it back into the system proves to be the largest challenge. Oh, yes, and finding incredibly talented people and...
Posted In | Magazines: AnimationWorld

Keeping up to speed with today's ultra-new, ultra-cool technology is a daunting task. We asked four leaders in the field to answer, "What are the largest challenges you face everyday running a digital studio/facility?" Representatives from Rhythm & Hues, Fantôme, Neurones Animation and Pacific Data Images all replied.

Time and time again the experts all agree that the continual push to upgrade to the newest technology and then integrate it back into the system proves to be the largest challenge. Oh, yes, and finding incredibly talented people and keeping them happy and creative also adds a few headaches!




John Hughes, President, Rhythm & Hues Studio
Rhythm and Hues is an animation studio with clients in the television, commercial, feature film, theme park and video game industries. We do the Coca Cola Polar Bears and have won the Academy Award for Best Visual Effects for our animation of the talking animals in Babe.

The main challenges I face are keeping everyone focused on being creative,
attracting a steady supply of "A" quality work for the studio, and building
a working environment that is nurturing and conducive to good work.




Georges Lacroix, President, Fantôme
Fantôme is a digital studio, specializing in 3D computer animation. The largest challenges that we are confronted with when running the studio are:

Hiring people who can bring their creativity and a real dedication to the 3D area.

The constant training of staff in order to maintain our high level of quality.

The continual upgrading of software and maintaining the unique production line for 3D series that we have created.

The constant gathering of information to pass onto our R&D (research and development) department, regarding the industry's never-ending upgrading of software and hardware.

And, despite all of that, trying to produce good movies!




Sebastien Dohogne, Gabby Project Leader, Neurones Animation
Neurones is now one of the biggest 3D/2D companies in Europe. We also have an animation studio in Korea. The Neurones group is composed of the following studios:
In Liege, Belgium: Neurones Animation, R&D and real-time 3D animation.
In Luxembourg: 2D productions, pre-production, inking, and post-production.
In Angoulême, France: inking, special effects, scanning, shooting, compositing, story-boarding and layouts.
In Seoul, Korea: 2D animation
In Longwy, France: inking

We are faced with extremely fast growth, and the communication of information and the coordination of materials between studios is one of our biggest challenges. Everybody has to receive the work on time and the instructions must be as clear as possible, in order to avoid wasting time on phoning, mailing, emailing and faxing. Our production schedules and budgets are tight so each production day is a challenge.

In Liege, Belgium, we produce cyberactors which are cartoon-like 3D characters evolving in real-time. The project is called Gabby and was developed by the R&D department of Neurones. We have to produce 3D characters for our customers in a very short time period. Furthermore, these characters speak in real-time with the public at fairs, events, meetings, etc. on low-end SGI computers. Therefore, we have to build 3D characters with their environment with a maximum of 4500 polygons within 2 or 3 weeks. Despite that, the characters have to be perfect. They have to move well, and we have to reach at least 15 frames per second for lip synchronization.













































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