Concept to Creation: Story and Storyboards

Mark Simon continues his series of twelve excerpts from his new book Producing Independent 2D Character Animation: Making and Selling a Short Film, with some helpful advice on storyboarding.
Posted In | Magazines: AnimationWorld | Columns: ctc

This is the second in a series of 12 excerpts from Mark Simon’s book, Producing Independent 2D Character Animation: Making and Selling a Short Film. This book is a full-color concept-to-pitch guide that teaches animators, students and small studios the art and business of producing short, cel animation films. Animation producer Mark Simon has detailed the process in an accessible how-to manner using his award-winning series, Timmy’s Lessons In Nature, as a guide. This 432-page book contains over 600 full-color images, interviews and a CD-Rom containing sample animation, animatics and sample softwares described in the text.

Back in the golden era of cartoon animation, there were no scripts, just directors storyboarding their ideas. They would come up with a basic story in a bull session and then storyboard the action. Good physical gags can’t be written, only drawn. Gags are made funny by the expressions of the characters and the actions they go through, not necessarily by written descriptions. Dramatic scenes and situational humor, on the other hand, are best when scripted first.

Script vs. Board
It is up to you to determine what best suits the needs of your project -- writing a full script and then storyboarding, or doing the storyboards straight from a concept. If you are working for a client, always start with a script.

If you script your story ideas, make sure that you write your scripts in the proper script format. Even if no one but you sees the script, it will be good practice for when you need to show a client or potential employer that you know what you’re doing. There are plenty of great books that explain script formatting.

When you storyboard an animated project, make sure you board out all key motions and the beginning and ending of each action, not just one drawing per scene. These storyboards will function as a reference for all your key animation. Notice in the following samples, in which Timmy walks up to and past the camera, bobbing his head side to side, that we use a number of frames to show how he moves. This is also true for when Timmy throws the candy at the fox. There are hundreds of ways a character could throw something, but we needed Timmy to look like he was just tossing his candy without any malicious intent. To save time and money, it was important for us to work out the proper action in storyboards rather than in animation.

Practical Advice
Storyboards should never be drawn on the art supply store pads that have black around the panels or that have rounded corners. The black keeps you from drawing outside the image or from making notes. Rounded corners are generally frowned upon because rectangular boards are much easier to crop. The art supply store pads are also not the right size paper.







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