Concept to Creation: Digital Ink & Paint
When you are scanning directly into the ink-and-paint program, you will have the opportunity to adjust all the settings, and preset how the art will be imported and to what level and frame. For example, you may set the software to automatically hold the artwork on 2s (one drawing for every 2 frames), as in Figure 4. You may always change the settings if your numbering changes at any time during a scene.
As you set up a scene, be sure to indicate when you need to zoom in and by how much. This informs the program to scan at a higher resolution so that by the time you zoom into the art you wont lose any quality. Every ink-and-paint program handles this information differently. In AXA, you need to change the input DPI settings for different zooms. In Digicel, you may set the scene to be 100% (12 field), 150% (for zooming in 3 fields tighter), 200%, 250% or 300% for the largest zoom (Figure 5).
You have a couple of options when you scan images. You may scan them as black-and-white files that have aliasing (a stair-stepped effect on the effect on the edge of angled and curved lines), scan them as grey-tone files that retain the density of your original, or scan them as hand-colored images. Each method has its benefits.
In the case of pencil lines, for instance, which tend to vary in contrast, a black-and-white scan converts all the lines to a solid black. When importing these images the ink-and-paint program then processes them to give the lines an even, anti-aliased edge on both sides. The lines then have an even tone to them.
The grey-tone scans, on the other hand, have a livelier feel to them. The lights and darks of the pencil line are maintained. However, a lot of extraneous markings and smudges are also more likely to scan. Cleaning each image and painting thus takes much longer.
Once the artwork is in the program, you may copy and paste the cels that are repeated within each scene. The software will automatically update all copies of each piece of art when any one copy has changes made to it. In other words, if the drawing on frame 1 is repeated on frames 9 and 15, you only have to fix or paint frame 1 and the other frames are updated automatically. You may check your revised scene any time by playing it within your software.
The remaining chapter covers the painting process, editing your digital dope sheet, setting up your color palettes, using color models, painting tips, using onion skin features, auto fill, changing line color and more. To learn about other topics, check out Producing Independent 2D Character Animation, published by Focal Press. It can be bought at any bookstore or online.
Producing Independent 2D Character Animation: Making and Selling a Short Film by Mark Simon. Burlington, Massachusetts: Focal Press, 2003. 432 pages. ISBN: 0-240-80513-5.
Mark Simon founded and owns A&S Animation, Inc., an award-winning cel animation house in Florida, which develops and produces character animation for commercials, TV, training videos and the Web. He also owns Animatics & Storyboards, Inc., the largest storyboard house in the southern United States, which has provided work on more than 1,200 productions. Marks accomplishments include owning an award-winning advertising firm, being a syndicated cartoonist, production designer of film and TV, writing entertainment industry books and lecturing on both animation and storyboards. Winning more than 30 animation awards for his efforts, Mark has directed Timmys Lessons In Nature (which he sold as a TV series), My Wife Is Pregnant, numerous commercials, training videos and television series special effects.
![[Figure 4] Digicel scanning interface with a hold set to 2 frames for each drawing.](http://www.awn.com/files/imagepicker/1/simon04_scanWindow.jpg)
![[Figure 5] Digicel ink-and-paint set-up window.](http://www.awn.com/files/imagepicker/1/simon05_upWindow.jpg)























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