Concept to Creation: Digital Ink & Paint

Mark Simon continues his series of 12 excerpts from his new book Producing Independent 2D Character Animation: Making and Selling a Short Film.
Posted In | Magazines: AnimationWorld | Columns: ctc

To start the ink-and-paint process, a number of parameters need to be set for each scene. Every ink-and-paint program allows you to adjust different parameters, some with very few options and others with a great many options. Different parameters may include:

  • How far you can zoom in on a scene.
  • How many frames the scene is.
  • How many levels of animation will be needed.
  • How the dope sheet should be set up.
  • What direction the scanned images need to be rotated.
  • What color palettes to use.
  • What the screen aspect ratio should be.
  • How light or dark the scanned lines should look.
  • And many other parameters. (See Figures 2 and 3.)

[Figures 2 & 3] Parameter set-up window (top) in Toonz allows you to adjust many settings for each scene. Another set-up window in Toonz (bottom) that allows you to adjust the field size and positioning as well as how the software should automatically clean up the scanned art.

Once you have set up each scene, you may either scan the drawings directly into the program or import the scans you have already saved. If your drawings were numbered in the format the software reads, the imported images will end up in the proper frame and layer on the ink-and-paint dope sheet. For instance, a file named L3F005 will be imported onto Level 3, Frame 5. Even if your software doesn’t understand this file format, the naming procedure keeps it clear to the operator where the image needs to go.







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tom (not verified) | Fri, 12/07/2012 - 20:25 | Permalink

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