The Coveted Five: 2006’s Oscar-Nominated Animated Shorts
The five animated shorts nominated for an Oscar this year represent an eclectic mix that, strung together, would nevertheless make for a fine evening out at the local InfiniPlex: Shane Ackers post-apocalyptic thriller 9; Mark Andrews and Andrew Jimenez One Man Band (scheduled to open in front of Pixars Cars this June); John Canemakers intimate paternal biography The Moon and the Son: An Imagined Conversation; Sharon Colmans charmer Badgered; and Anthony Lucas mini-epic shadow play The Mysterious Geographic Explorations of Jasper Morello.
It should come as no surprise that animator Shane Acker is also a trained architect. The eye-popping detail of his post-human action thriller 9 suggests a world-maker who didnt just write a lot of history books or draw a lot of plans but who actually laid his fair share of cornerstones. In the piece, a living rag doll named 9 with a body built of burlap is hunted by a skeletonized cat-beast. With wit and deception, 9 eventually lures the beast through a disaster landscape into a trap where it is finally vanquished.
Acker pursued his undergraduate degree in architecture at the University of Florida, considering it a natural extension of a singular childhood obsession. I was a hyperactive kid, Acker says, and my parents bought me a drawing table to curb my excess energy. My mom had this great set of books from Brian Froud, and all these great fantasy illustrators, and I would copy those guys and just draw, draw, draw all day long. He followed the architect track as far as graduate school, and only fell into animation by accident while filling some electives at UCLA. I was like, This is what I should have been doing the whole time! Acker laughs. It just combined all my interests sculpture, painting, architecture, illustration into one medium.
Already a cinephile with roots firmly planted in Brazil and the Brothers Quay, making his first two animated films The Hangnail and Mr. Grenade (both viewable at ShaneAcker.com) was a natural next step. We studied a fair amount of movies, actually, in architecture school, he says. We studied so many kinds of disciplines in art and media, to try to pull ideas into and inform the design we were doing. Riding on the success of Hangnail, a Spike & Mike favorite, Acker yearned to develop something more substantial.
By making 9 as his graduate thesis, Acker was able to take his time and get it right although his progress at one point was so sluggish he had to drop everything and make the priceless one-shot, one-set gag film Mr. Grenade just to keep his sanity. I must have been in school for about 11 years, he giggles. But I love studying. And the second time around, graduate school, it made a lot more sense to me. It was funny Mark Andrews spoke at our school, and he said, You guys dont realize the position youre in. Believe me, Im out working in the industry right now, and youre never going to get this opportunity to do what you want, so make the best of it. I really took that to heart.
Ackers discipline for details and place-making gives the world of 9 a startling depth, and he worked out the back-story to a similar degree. He wont over-elaborate, for reasons that will become apparent shortly, but he does say the gist of the story came from Beowulf. I wanted to make a story in which the humans have all destroyed themselves. All thats left is the detritus they left behind. But from that, a new sort of life is forming. And thats where 9 begins, where they have these devices left over from the humans, and theyre trying to figure out how they work and what their logic is
and theres this beast thats driven by instinct rather than intellect, and its trying to take that intellect from them. Thats why its hunting them down, stealing their souls and sewing their skins onto its back.
Finishing 9 became his loves labor, as Acker took a leave of absence from UCLA and made a subsistence living one job at a time. Then when the job was done, he says, I would just not answer the phone, and keep my head low until the money ran out, and then pop my head back out of the gopher hole and find another freelance gig. When 9 was finished and started making the festival circuit, his hard work paid off he found an agent, and then he met a producer, and the producer got excited about 9.
After four and a half years working on the film, he says, I was ready to walk away and do something else. But whats great is that its a proof of concept. You show it to people, they get it. They understand the world. Re-energized by all the outside interest, Acker wrote a feature treatment and pitched it to Mike Simpson, Tim Burtons agent. Now Burton is set to executive produce a movie version of 9 for Focus Features.
Production-wise Acker is in terra incognita now, but so far hes survived. I dont have training for a lot of the experiences Im having now, so Im just winging it, and trying to stay true to what I want to do.
Because of rights issues, he cant sell 9 on home video; but for the lucky few who already have a copy, theres a cornucopia of eye candy and new connections to be gleaned from every viewing a main character with lenses for eyes and film for a brain who has a flashback in the form of a scratchy 16mm print; design riffs on paintings by Klimt and Matta; and a thousand other Easter eggs and shout-outs to everyone who influenced this, for the most part, solitary artist. Beyond the fine sound design of David Steinwedel and Earganics electronica score, 9 is effectively a focused look at all the art history thats been running around Shane Ackers skull for half a decade. About 80-90% of what youre seeing up there, he says, is me pushing the boulder up the hill for about four and a half years.






















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