Fede Alvarez Talks Panic Attack!
FA: Of course, there was a lot of boujou for the tracking. It's very important in a short movie and what makes it look different and fresher. I mean the fact that all the cameras are totally free and hand-held and very amateur style. I tried to get that spirit of 9/11 so we needed to have three hand-held cameras, so, in that manner, we used the image tracker to track all the shots. We also used Premiere, After Effects, Photoshop and Glu3d.
BD: So given the wild success of Panic Attack!, how has this boosted your post company, Aparato?
FA: We've definitely gotten more work, but, in a way, I'm not going to be working there anymore. Now we have a big team -- probably 10 people with a lot of freelancers -- and we are beta testers for Autodesk for [3ds Max]. Of course, everything came after the success of the short and it's been great for the company. Regionally and locally it's been great (we always did a lot of stuff for Pepsi locally), and we hope to get more work from the States. I know they're bidding on some [commercial] projects. Hopefully, some of the CGI for the feature we're going to do at the company. We're going to try to open an office in the States later this year -- probably in L.A.
BD: And have you begun working with a production designer?
FA: No, it's too early. But I've begun working with my local concept artists, and I'm coming back to L.A. and I hope we get greenlit by the end of May [after the next draft]. You never know with these things -- sometimes you never get greenlit. I'm learning how this works day by day. I heard all these stories, how much time Neill Blomkamp worked on the Halo movie that never happened. I hope that's not going to be the case.
Bill Desowitz is senior editor of AWN & VFXWorld.