Entity FX Sinks its Teeth into Vampire Diaries
MB: What we did was generate 3D mapping of the skin so whatever you do to the vein is automatically tracked onto the surface. So whatever tweaks are done to the veins are automatically run through a module that customizes it to the facial movements of the actor. This allows us to respond quickly to any notes and get a few more iterations in a tight time frame. Some of the best moments are more subtle, like when the effect is just coming on or just dissipating. There's one scene where a character is getting aroused but is conflicted about it so we were able to convey this through the movement of the veins growing and shrinking as he was trying to suppress his arousal a bit.
BD: What are some of the power effects?
MB: Vampires can move really quickly and travel through the air pretty quickly, so there's a lot of super fast running and stunt work, which sometimes involves wire removal or rig removal or deforming the body when withstanding impact from vehicles or from fighting with each other. Sometimes we will just roto the vampires and fly them digitally. We also add a lot of blood in spots. One of the advantages of not doing blood on set is you can adjust it later on to set the right tone. We've tracked blood onto mouths of vampires who have just been feeding; we tracked wounds onto their victims; pools of blood on the floor when someone has just landed. Killing vampires with a stake involves a lot of discoloration and a wide area of grossly bulging veins tracked all over neck and face.
BD: What about Bonnie (Katerina Graham) revealing her abilities by levitating a room full of feathers?
MB: It was fun because a lot of the show is dark for obvious reasons and part of the fun of the feathers is we wanted to make it graceful and also beautiful. So not only is it putting CG feathers into the room and lighting them well but also making them move in a way that was fun to look at, and it's also tied to her performance because she controls them through her movements. And there are some practical feathers and we had to match those, of course. But the ones flying in the air in formation are CG, and those were fun to do. We've done feathers before and we have that down. The trick is to have them display sensitivity to little wind movements and to have the fine fibers react to the light. When you get those two things, you're pretty far along.
BD: And what about the environments?
MB: We've extended the environment with matte painting and also have made it more creepy with digital fog or scary by adding fire. We've also added in the odd CG raven as needed.
BD: What about the matte paintings?
MB: An example is a distant waterfall in a view from a bridge: the usual stuff where you expand the world of the story.
BD: How about a sneak peek of what's upcoming?
MB: Well, I can't give away the store too much, but there are some new characters being introduced that should give us more opportunities to mix VFX and performance and add to the impact of the show. Sometimes we can even help the creatives alter the meaning of a scene by adding an effect in post. It's all part of the power of the modern world of digital effects. And it all has to happen quickly because it's TV, but it has to be great because it's The Vampire Diaries.
Bill Desowitz is senior editor of AWN & VFXWorld.