Autodesk 2013 DCC Software: Greater Interoperability

Bill Desowitz reports increased cloud computing and further optimization from last week's Autodesk summit.
Posted In | Magazines: AnimationWorld | Site Categories: Business, CG, Events, Technology, Visual Effects

As for the latest version of the popular DCC suite (Maya, 3ds Max, Softimage, MotionBuilder and Mudbox), which is shipping this spring and bundled together in an "Ultimate" package), Autodesk announced a direct link between Maya and MotionBuilder and crowd simulation in Softimage as a way of competing with Massive. In addition, enhanced interoperability is being stressed among all of their software programs and various bundles.

 

Marc Petit, Autodesk's SVP of Media & Entertainment, reiterated the goal of finding new ways of standardizing and optimizing VFX workflows to "take full advantage of globally distributed production resources." To that end, Autodesk is working with the major studios "to develop and package workflows that address these challenges." Virtual production and 3-D are particularly earmarked to expand the storytelling and visual potential in a post-Avatar paradigm shift.

Among the highlights of this expanded interoperability:

  • Live character streaming between MotionBuilder and Maya provides an efficient way to previsualize a retargeting result in the final Maya scene before transferring the data between applications.
  • More consistent hotkeys make it easier for Maya artists to navigate viewports in the 3D suite applications, and help artists familiar with 3ds Max to get up to speed with Softimage faster.
  • The enhanced, consistent F-Curve Editor within 3ds Max, Maya, Softimage and MotionBuilder now offers consistent functionality, helping animators transition between these applications more smoothly.

Autodesk HumanIK Interoperability with CAT (Character Animation Toolkit) provides a single-step, round-trip workflow to transfer 3ds Max CAT bipedal characters between 3ds Max, Maya and MotionBuilder. Enhanced interoperability between Maya and 3ds Max also enables artists to move 3D data between the applications in a single step.

 







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