Dr. Toon: The Animation Critic's Art - Part IV

Dr. Toon addresses acting in the latest installment on cultivating critical thought.
Posted In | Magazines: AnimationWorld | Columns: Dr. Toon | Site Categories: Cartoons

Changing a character's personality is tricky but can be done successfully if the character was originally weak and/or undefined. We turn again to Chuck Jones. Jones was able to redefine Daffy Duck because Daffy was little more than a manic pest for most of his career. Jones was able to redefine Daffy as an insufferable egotist and thus, still a pest at bottom. Porky Pig was able to become a sardonic sidekick because for much of Porky's career he was an eponymous good-guy. It is important to note, however, that once Jones did this, the personalities of Porky and Daffy were set for the rest of their animated lives. They now had consistency of character.

Image
Two of Tex Avery's best known characters are simply
known as Red and The Wolf.

The characters that populated Tex Avery's cartoons were a rare and, at times, startling exception. In the studios where Avery worked, continuing characters developed for stardom were a staple. Avery turned his characters into ciphers. He eschewed continuing characters, choosing to focus on surreal, escalating situations that any eponymous character could appear in. Avery went so far as to neglect to give his characters names in most cases; Droopy Dog was not called such until a few cartoons after his debut, and Screwy Squirrel is a simple descriptive. (He appeared in only four cartoons). Two of Avery's most famous characters are simply referred to as "Red" and "The Wolf."

Avery proved that a cartoon short could succeed without a strong character if the premise of the short can be stretched to ridiculous limits around that character. Most directors were less visionary about comedy, and most audiences seemed to prefer well-recognized icons that mellowed into old cinematic (and later, televised) friends. Once a character "breaks through," audiences can't seem to get enough of it.

Perhaps the most crucial way in which an animated character becomes a star: audiences identify with the character and come to adore it. Why is this? Because the character can behave in ways that we wish we could, say things we could not get away with, and live lives that are filled with fun, adventure, danger or conflicts that usually result with the character coming out on top. In short, they have wonderful fantasy lives that we can live vicariously.

To recap: consistency of a character's presentation is important, although some flexibility can be permitted. Acting ability is de riguer, both onscreen and through exceptional voice work. There must be at least one unique facet of the character's personality or set of mannerisms that audiences find endearing (even in villains), and audiences must come to identify with the character. Because animated characters are so vital to the success of their vehicles, we turn our exploration to how we might critique them. Next month, we will apply the rules and principles discussed above to specific case studies of animated success and failures.

Note to readers: Ms. Bessie Irene Hamrick, who was profiled in last December's column as perhaps America's oldest animation fan, passed away on March 20, 2011 at the age of 107. Every animated character over the past hundred years, from Gertie the Dinosaur to Finn and Jake, asks us to bow our heads for a moment of silence.

Martin "Dr. Toon" Goodman is a longtime student and fan of animation. He lives in Anderson, Indiana.







Comments


I was really confused, and this answered all my qusetions.

Jetsyn (not verified) | Fri, 11/11/2011 - 20:20 | Permalink

I don't particularly agree that the best villains of comics must retain a degree of redemption (or possibility of redemption) in order prove their sense or awareness of humanity (or the lack thereof).  In terms of comics, writer Ed Brubaker has previously defended his articulation of secondary villain Crossbones and his torture methods (in CAPTAIN AMERICA) as falling within the parameters of his archetype: Bad people do bad things, and when motivated to be exceedingly influential, why would they (the bad guy) curtail their efforts in any way? If you're selling a villain as a villain, there really shouldn't be any need to further validate him beyond his function to, or relationship with, the central narrative.  This might be one dimensional, but in the end they're comic books.

We also cannot ignore the possiblity that the successful formulation of villains in cartoons may be as much to cultural influence as artistic license.  In Japan, Brazil, or France, an animator's comprehension of what makes a good villain and how that villain influences/affects an evolving storyline might be dramatically different than how an animator in the U.S. would see it. 

Aaron H. Bynum | Tue, 04/19/2011 - 13:15 | Permalink

It seems to me you are mixing the terms "actor" and "character" when it comes to animation. Somebody like Bugs Bunny is a character and not an actor, and therefore indeed cannot be very versatile in terms of personalities he plays. The equivalent of an actor in animation is the animator, in addition to the voice-actor, both of whom are supposed to be able to bring to life a variety of characters with different personalities. The animator is the one who defines the expressions and body language that would be appropriate to that particular role, similar to the way Robert DeNiro would approach it (or so it should be). And it's very unfortunate (and not at all required, in my opinion) that often in animation characters are very flat with just simple characterizations (as "stupid" or "brave") - that what makes animated films lack depth and be formulaic and repetitive.

Anonymous (not verified) | Sat, 04/09/2011 - 10:53 | Permalink

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