The Animation Critic's Art Part IX: Mistakes in Directing

Martin "Dr. Toon" Goodman delves into bad directing… even from master directors like Chuck Jones.
Posted In | Magazines: AnimationWorld | Columns: Dr. Toon | Site Categories: Cartoons, Education and Training, Short Films
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Tom's confused look must be similar to Chuck Jones' when deal with the Tom & Jerry characters.

Animation directing is such a vital subject that I am devoting two installments to the subject. Last month we broke down a well-directed cartoon and examined it in terms of its components and as a whole. This month we will be doing the same with a poorly directed cartoon in order to draw a contrast between the two.

Poor directing is generally a result of the following: Lack of imagination, inability to pace, disconnect with the characters, inability to correct flaws in the story, or in some cases, pure laziness and lack of effort. It can be true that a penurious budget can affect the quality of a cartoon, but this is not the case every time. In the end, the director (as we have seen) has the ultimate responsibility for the finished cartoon.

Lack of imagination is seen in cliché devices that have become overused with time. The most obvious is the character who runs on thin air until he realizes it, then falls. More recent overused devices in animation include the 360-degree rotating fight scene homage to The Matrix and a series of three rapid jump cuts to successively longer shots while three shrill notes are played over a character's sustained scream in homage to Psycho.

Laziness and lack of effort are highlighted by reused gags in the same short, reused animation, and long, held poses in which dialogue supersedes action. Some of you may quibble that Waking Life was brilliant for the latter reason, but Waking Life, in truth, was a live-action film in animated clothing.

Recycling successful ideas previously used in other shorts and films is another failing. There is one cartoon series extant (which I shall not name) that is composed entirely of recycled ideas from older cartoon series. The very title of the series is, in fact, a play on words borrowed from another past series. I have yet to see one device or influence in this particular show that I could not trace to other animated efforts, and originality appears to be at a minimum.

Not everyone can be a brilliant director, but almost anyone can make poor cartoon shorts. Chuck Jones, who spent the bulk of his career directing cartoon shorts at the Warner studio, is widely regarded as one of animation's most accomplished directors. Erudite, experienced, and possessing an uncanny feel for his character's emotions, Jones carved a place for himself as an animation immortal, having the satisfaction of hearing most of his accolades before his passing in 2002. He duly conquered every challenge an animator and director could face.

Until he ran into Tom and Jerry.

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Jones' wonderful direction on How the Grinch Stole Christmas proves he can work with characters that are not his characters.

In 1963 Jones was heading his own studio, SIB-Tower 12 Productions. When the suits at MGM were less than satisfied with director Gene Deitch's Tom and Jerry revival (1960-62), they handed the reins to Jones. In the process, MGM bought out SIB-12, put Jones at the head of their new MGM Animation-Visual Arts Department, and gave the Warner legend a budget of $42,000 per cartoon short (a whopping amount at that time) to work his magic with. They were sadly rewarded with four years of animated dross.

Jones never truly disagreed with this assessment. He admitted in a 1971 interview with Joe Adamson that he didn't understand the characters the way that Bill Hanna and Joseph Barbera did, and that he was uncomfortable with the level of violence in the original MGM series. Jones stated that, unable to infuse Jerry with as much character as he wished to, Jones "just kind of changed the characters to my own way of thinking."  In a 1972 interview with Greg Ford and Richard Thompson, Jones also related that he did not understand the characters and voiced his frustrations about working with someone else's creations. Jones' difficulty in working with Tom led him to tell his interviewers, "I said to hell with him."

Despite his frustration, this is a bit disingenuous on Jones' part: he had a long history of successfully working with characters that he did not create, producing updated roles and personalities for Daffy Duck and Porky Pig that endure to this day. A viewing of How the Grinch Stole Christmas rather disproves Jones' excuses. The Grinch was certainly not his character, yet Jones created a cartoon classic.

Tom and Jerry were even mute characters; anyone watching the Road Runner/Coyote faceoffs could see how expertly Jones could work sans dialogue In watching the Jones T&J cartoons today, it seems more that the director wanted to make Chuck Jones cartoons more than he wanted to make Tom and Jerry cartoons, and that was the crux of the problem.







Comments


Yo, good looikn out! Gonna make it work now.

Gracye (not verified) | Fri, 11/04/2011 - 20:58 | Permalink

Thanks for sahirng. Always good to find a real expert.

Jaxon (not verified) | Tue, 11/01/2011 - 19:40 | Permalink

Zee, good comments. However, I think the repeated gag had nothing to do with economics; as stated, the Jones T&Js had a budget of 42,000 per cartoon, and that's in 1964 money. If the gag had to be repeated, Jones had the money to present the same gag from say, Tom's POV. Jones simply did not work that hard in this particular instance.
I am much more inclined to grant you the point of "cartoon" vs. "reality" logic, and I'm sure that Tex Avery would take your side as well. I may have been nitpicking, but the overall quality of this short is so poor that no amount of logic, cartoon or otherwise, could have made it a well-directed one.
In ther end, Zee, what does it matter what you or I think when the director himself says that his work on this series was dismal? I assume he would know! My task was to point out why Jones may have felt that way, and I think the short itself made his reasons rather evident.
Thanks for your comments!

Dr. Toon

Anonymous (not verified) | Mon, 10/17/2011 - 17:55 | Permalink

I disagree with your assessment of this cartoon. Regarding the reuse of the bowling gag; It is completely economical to reuse the same animation twice and it is the best decision to illustrate that the exact same thing is happening to TOM over and over again. So at the end of the cartoon, when TOM thinks the dog is going to fold him and bowl him again, TOM does it to himself, folds himself up, throws himself in the water, and puts a crab on his tail. They could've reused the animation more than twice and it would still be a good decision. What better way to illustrate TOM meeting the exact same fate over and over again than to reuse the exact same animation over and over again? Then when TOM does it to himself at the end, the gag is that much stronger.
The other issue I strongly disagree with you on is when JERRY pulls out an identical set of blue muffs. You have a problem with 'how would Jerry even know about the muffs?' That completely misses the point. It's a cartoon. There is something called CARTOON LOGIC. With cartoon logic you can get away without real world logic to get a point across. The point in this case is that JERRY is out smarting TOM. JERRY is in the know. JERRY is wise to him. It doesn't matter HOW he knows, it only matters that he DOES know. You see this in all CARTOONY cartoons. Lets say it was a cartoon where a guy is trying to quit drinking. His AAA sponsor vowed to make sure the guy doesn't fall off the wagon. Every time the guy is about to sneak a drink, the sponsor pops up and rips the bottle from his hand. He tries to hide in the men's room to drink... the sponsor pops up out of the toilet and grabs the bottle. He tries to hide in the garden and sneak a drink... the sponsor pops up from a rabbit hole. You get the idea. How does the sponsor know where the guy is going to be all the time? How did the sponsor know to be in that particular toilet bowl or rabbit hole? It doesn't matter how he knows. Because that is not the point. The only thing that matters is that the sponsor vows to take the guy's drink away from him, the sponsor is determined to stop the guy from drinking, and the the audience and the character get the feeling that there is no safe place to sneak a drink. How the sponsor knows is not and should not be an issue. Why? Cartoon logic and real world logic are not the same.

Zee (not verified) | Thu, 10/13/2011 - 15:55 | Permalink

Are the mistakes that bad if the audience enjoyed the animation?

Jona (not verified) | Thu, 10/13/2011 - 05:22 | Permalink

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