Caprica: Where No Battlestar Galactica Has Gone Before
As with the latter part of BSG, Caprica's vfx is done with a small in-house unit. Hutzel admits that it's the best approach creatively and financially. "This is a show that could never be done through a regular facility. The reason is that [a vendor] simply doesn't have the resources to do the storytelling in a profit-making way. For Caprica, we were free to create these environments and present them. By doing that, we were preemptive, for instance, in getting New Cap City into the series with artwork. This would have cost $100,000 with an outside facility. And it helped drive it in a positive direction into the series. Even doing a previs on a sequence would cost $30,000 or $40,000 using an outside vendor. We do it for a small fraction of that in-house and with a team that's uniquely capable."
LightWave 3D continues as the basic workflow. "As we moved into environments, it's a lot more greenscreen work and the environments. We're still on the Battlestar model with three cameras that are freely roving, shooting the scenes spontaneously. My MO on the show is to show up and we work it on the day -- just like a performance.
Bill Desowitz is senior editor of AWN & VFXWorld.