Caprica: Where No Battlestar Galactica Has Gone Before

Gary Hutzel takes us behind-the-scenes of Caprica.
Posted In | Magazines: VFXWorld

"The show about mid-season completely changed for visual effects because it started off originally with a relatively small effects budget. But as we moved into it, the desire to change the paradigm for the show had us doing more and more effects work. Now, going into the finale, visual effects is running between eight or 10 minutes of screen time in every episode, so we're doing very, very large sequences for virtual reality environments as well as photoreal backdrops.

"For us, it went from being scaled down to: 'All hands on deck; go crazy, we need to do 1,000 shots in the next six months.' To that end, what people will find is that the show is varied -- it is in no way a formula show. The structure of it changes from hour to hour, the tale keeps on shifting: it's complex but the individual shows are self-sustaining."

 

Image
Another topic of exploration is the excesses of technology to create avatars.

Indeed, by the fifth episode they will be heavily into virtual environments, which, Hutzel says, entail a film noir touch that's integrated into the show, as he alluded to last year. One of the key backdrops is called New Cap City: "a virtual environment where people go to play a dramatic real life scenario of a rough town, where it's 'kill or be killed'," Hutzel continues. "But in the game, if you are killed, you can't go back. It is similar to life in that once you die, you're dead. So people's motivations become more real in that environment and it's also another way to express human excess so it's a nice dramatic framework and it's very colorful. It uses a lot of iconic imagery from the '30s and '40s to create this environment. It's a fanciful place where the players introduce their own interests. What's interesting is that it brings up these icons and as we move ahead with a new world, which is being created and echoes creation itself.

"Originally, Ron was going to hold off introducing the Cylons. Since then, as the show has come to life and everyone has seen the strong points, he's shifted gears and now we will begin to encompass the rise of the Cylons before the end of the first season. We're moving right into that, which is great for me, because when we first pitched the show more than three years ago and I did artwork, the idea was that the Cylons were already there. Then, it was a matter of figuring out the triggering device that turns them into the enemy. I think when people look back on the first couple of seasons, they're going say this show evolved tremendously.

"All during this, of course, we have a killer robot on the loose -- the U-87 -- so we have these two elements of visual effects storytelling and another difference on Caprica is that we will be able to improve the performances of the robots. Then as we move ahead in the series, we begin to see other colonies on other planets and establish those backdrops and what makes them unique. Right now we're up to about 20 environments. And those environments become part of who these people are. Plus, doing virtual sets for locations that were impossible to get on the schedule that we had also became part of the workflow."

 







Comments


Kurv Studios, Spin Quad and 3D Garage.

JustBob (not verified) | Thu, 02/11/2010 - 21:14 | Permalink

I am taking a class on Lightwave and need help while working on the program at home is there anything available? I have not been able to get this far on your site. I am also running the demo program at this time while at home. All of the companies that sell the program to college students are waiting for the program to become available for shipping.

Kathleen Gray (not verified) | Tue, 02/09/2010 - 10:09 | Permalink

... not to pay money to the middle man but directly to the artists. All companies do need to make profit which of course need to be added to the price tag. Price tag of outside company = profit + fixed costs + paychecks to the artists. Price tag of the inhouse team = fixed costs + paychecks to the artists?

mik (not verified) | Fri, 02/05/2010 - 03:06 | Permalink

It sounds by the last comments made, that the producers found a small group of highly talented artists under one roof to do it on the cheap. They've obviously succeeded- I've watched the show, and I must give kudos, because not only is the story becoming greater with each episode, but the visuals are equally great.

Doing previz for a fraction of 30,000$...so they're doing it for what - 2 or 3 thousand instead?

...sounds like a group of artists taking it up the backside, to keep the work flowing....which these days is just about right, I guess.

Dave (not verified) | Wed, 02/03/2010 - 22:40 | Permalink

I can't get past the fact that I'm expected to believe William Adama was 68 - 69 in Battlestar Galactica (after the Cylons attacked). Olmos is what? 60? And young William Adama has brown eyes, not blue. Inconsistencies like that drive me nuts.

I also felt a total disconnect with the teens in this show. Why are teens always painted as confused, lost or depressed? And these teens were completely off the rails. Sex orgies, ritual sacrifice?? That's pushing it.

I didn't find BSG depressing at all, I found it inspiring from the minute the miniseries aired. Caprica, on the other hand, I found completely depressing. I'll tune in next Friday to see if things improve.

Lily (not verified) | Mon, 01/25/2010 - 23:12 | Permalink

Having been a BSG addict from start to end, I really look forward to the Caprica series to kick off. The first episode looked promising, but it has a lot to live up to, if it is to match or just coat-tail BSG, which was the best TV show ever produced.

During BSG, there were rumours of cancellation... but fortunately that didn't happen. Too many shows are discontinued after a season or two... leaving the story untold. Such things should not be allowed to take place without legal action against the networks... them having promised a story, get people hooked, then they just walk away, having stolen people's time.

Anyways, I hope the Caprica story will be told for many seasons to come, or even just a couple of seasons, then other stories, from some of the other planets could be told.... the material only has the limits of the story writers... let's hope they are not raised up in closed boxes.

Tuddi (not verified) | Sat, 01/23/2010 - 17:13 | Permalink

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.