Breaking Into VFX

Steven Mirkin gets a few helpful hints from vfx houses about what they’re looking for in new hires.
Posted In | Magazines: VFXWorld

Zoic’s Emile Edmund Smith (left), CG supervisor, and Kristen Leigh Branan, head of production, seek interns at SIGGRAPH and Visual Effects Society. Matthew Sagar of MPC advertises widely, works with schools and attends festivals to recruit for new applicants. MPC’s lobby (right) is seen above. Zoic Studios photo credit: Raoul Bolognini.

Zoic Studios, creators of the visual effects for Fox TV’s Firefly and the recent “Connect” campaign for SBC Business, looks to SIGGRAPH and the Visual Effect Society as their main source for prospective interns. Kristen Leigh Branan, Zoic’s head of production and Emile Edmund Smith, CG supervisor on the feature Serenity, look for “people with an enthusiasm for this field of work,” adding that while a portfolio is helpful, it is not required.

Britain’s The Moving Picture Co. does not offer formal internships but does work with schools such as the National Centre for Computer Animation at Bournemouth University and runs a graduate entry program. Matthew Sagar, head of HR at the London-based company, says MPC (whose work is now on screen in Harry Potter and the Prisoner of Azkaban) does advertise widely on specialist Web sites, and attends festivals and conferences. They look for applicants who display “enthusiasm, talent, passion and creativity,” but the most important factor is “that they have a good personality and will integrate into our teams and work well in groups.”

While all of the effects houses find interns from different majors and disciplines, “well rounded art and film majors,” according to Zoic’s Branan and Smith, while Gavgavian says Lucas Digital has done well with students from computer science, graphics, fine arts, film and business programs. What many people don’t realize, she says, is internships are available in many of ILM and Skywalker Sound’s departments. “For instance,” she explains, “if we are seeking an accounting department intern, we will most likely be looking at candidates that are on a path to a finance career rather than an animation career.” But whatever department you apply, she adds, “having interest in film is, of course, a big plus.”

Just about every successful applicant has to know their way around various computer software programs. Zoic looks for people who have experience in LightWave, Maya, Photoshop, combustion and After Effects. Branan says one of the biggest changes in recent years is that interns now arrive ready to hit the ground running. “It used to be that no one had access to software, but now, it is almost a given that they have a working knowledge of it.” MPC’s Sagar says that his company has a team of between 55-75 developers working on proprietary tools, so proficiency in specific programs is less important to him. “Programming skills have become a high priority,” he says, adding that “juniors with technical skills and a creative mind are very welcome.”

Everyone interviewed agrees that internships offer students what Sagar calls “as real a feel for the process as possible.” On top of that hands on experience, Lucas Digital’s Gavgavian says students also benefit from “observing professionals in the industry.” They also get to “hear the inside story” from the company’s award-winning artists through scheduled presentations and informal get-togethers, adding that “some of our most successful employees began as student interns.” Simply by being in a professional environment, students learn an enormous amount, Branan and Smith say.

But no one should expect to go directly from being accepted into a program to making an acceptance speech at the Oscars. MPC’s Sagar bluntly states that the biggest misconception of new hires is “that the industry is a fast track to high earnings and easy success.” The company explicitly does “not encourage those who are chasing the money or expect everything overnight.” At Zoic, interns are expected to wear many hats, “some of them menial,” Branan and Smith warn. They include picking up and delivering tapes, setting up the conference room for clients” and basically learning the day to day operations of the company. They are also expected to jump in and “help our artists on projects with things such as; setting up renders, scanning images, creating reference charts for shows, helping collect data on shoots with a vfx supervisor.”

And if you want to succeed, they recommend that interns perform even the most mundane tasks “with a smile.” Those menial tasks are “not there for us to get free labor, but to see how well the intern can deal with doing work they don’t want to do, and if they do it smiling or are very smug.” They also need to understand that “in the end, you have to please the client, even if that is not what you think is artistically best all of the time.”

While this sounds a long way from the glamour of high profile vfx, there is a payoff. Gavgavian says, “An internship could be the starting point for employment in a regular position with the company”; several people at Zoic have gone “directly from being an intern to a full fledged artist position where they have excelled.” And there are fringe benefits. At Lucas, you can explore the studio’s two soundstages and walk among some movie history, and there’s always the chance you’ll be invited to a screening at one of the complex’s two state of the art theaters.

Steven Mirkin is a Los Angeles-based freelance writer. His work has appeared in Variety, Los Angeles Times, The New York Times, New York Post, Rolling Stone, Entertainment Weekly and other publications.







Comments


I think the article mentions that Weta have a policy of hiring locals or outsiders with at least three years film experience. The caption to the illustration doesn't give this impression. I'm being a bit anal, but at least us 'outsiders' need some kind of hope

Oyun indir (not verified) | Wed, 01/13/2010 - 06:48 | Permalink
Great article. I agree that it takes a lot of hard work to get into vfx. I would be very grateful to hear from FX industry professionals on traditional animation artists breaking into digital effects. There are plenty of artists out there with years of film production experience and self taught CG skills. What does a VFX shop look for in an artist with "Traditional" experience and not digital on their resume?
Ray Hofstedt (not verified) | Thu, 07/15/2004 - 00:00 | Permalink
I think the article mentions that Weta have a policy of hiring locals or outsiders with at least three years film experience. The caption to the illustration doesn't give this impression. I'm being a bit anal, but at least us 'outsiders' need some kind of hope...!
Luke Whitmore (not verified) | Mon, 07/05/2004 - 00:00 | Permalink
Great article on breaking in to the industry for students. What about professionals from other fields such as architecture, visualization, software development, etc. who want to work in digital set creation, animation, or other aspects of vfx? It would be great to see an article on some of the non-traditional paths to a vfx career. I know that there are a lot of people in vfx already that have non-traditional backgrounds, but with the current popularity and closer proximity to maturity of the industry, is this less common or are people still able to make the "career change" move to vfx?
Sara Wade (not verified) | Thu, 07/01/2004 - 00:00 | Permalink

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