Breaking Into VFX

Steven Mirkin gets a few helpful hints from vfx houses about what they’re looking for in new hires.
Posted In | Magazines: VFXWorld

The last notes of Pomp and Circumstance are just a memory, the cap and gown have been neatly folded and stowed away and the diploma is still not back from the framers. Which means the streets are filled with former students looking for a job in digital effects. What’s the market for an intern or job seeker like these days, what can prospective employees expect when they start looking for work and, most important, what do the effects houses expect from a prospective employee? VFXWorld called on some of the busiest companies to answer these questions.

For starters, not every door is open. New Zealand’s Weta Digital, responsible for the acclaimed effects on the Lord of the Rings trilogy and the upcoming I, Robot, doesn’t have an internship program. Instead, Georgina White, the company’s publicist, says they hold occasional “trainee sessions” to check out local talent. Their hires are always locals, White explains; any outsiders must have three years professional film experience in order to meet New Zealand’s immigration laws.

Closer to home, Jeff Ross, evp at Eden FX, best known for their work on the UPN TV series, Star Trek: Voyager, and the recent Sony feature, Hellboy, also eschews interns. The small artist-based company does almost all of its work in-house, and if their workload demands bringing on extra hands, they “have a base of experienced freelancers we can call in.”

But there are still opportunities for neophytes looking to break into the industry, if they are willing to work hard. Lala Gavgavian, recruiter at Lucas Digital, says the company actively looks for interns at Industrial Light & Magic and Skywalker Sound through campus visits, portfolio reviews, advertising outreach at industry events and through referrals. Applicants must currently be enrolled as a junior or senior at an accredited college and scheduled to return to school following their term at Lucas. And given their status as one of the elite in the industry, it’s no surprise they also have Ivy League requirements for students: an overall GPA of 3.0, with a 3.5 in their major.

As important as grades, Gavgavian adds, is the presentation of their application materials. “Making certain that something as simple as the correct spelling on their resumé and cover letter goes a long way.”

 

 







Comments


I think the article mentions that Weta have a policy of hiring locals or outsiders with at least three years film experience. The caption to the illustration doesn't give this impression. I'm being a bit anal, but at least us 'outsiders' need some kind of hope

Oyun indir (not verified) | Wed, 01/13/2010 - 06:48 | Permalink
Great article. I agree that it takes a lot of hard work to get into vfx. I would be very grateful to hear from FX industry professionals on traditional animation artists breaking into digital effects. There are plenty of artists out there with years of film production experience and self taught CG skills. What does a VFX shop look for in an artist with "Traditional" experience and not digital on their resume?
Ray Hofstedt (not verified) | Thu, 07/15/2004 - 00:00 | Permalink
I think the article mentions that Weta have a policy of hiring locals or outsiders with at least three years film experience. The caption to the illustration doesn't give this impression. I'm being a bit anal, but at least us 'outsiders' need some kind of hope...!
Luke Whitmore (not verified) | Mon, 07/05/2004 - 00:00 | Permalink
Great article on breaking in to the industry for students. What about professionals from other fields such as architecture, visualization, software development, etc. who want to work in digital set creation, animation, or other aspects of vfx? It would be great to see an article on some of the non-traditional paths to a vfx career. I know that there are a lot of people in vfx already that have non-traditional backgrounds, but with the current popularity and closer proximity to maturity of the industry, is this less common or are people still able to make the "career change" move to vfx?
Sara Wade (not verified) | Thu, 07/01/2004 - 00:00 | Permalink

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