Poser 8 Revealed: Creating A Face and Facial Expressions - Part 1
Exporting the Face Map
Once you align the face map to the face model as best you can, you can export the map using the button to the right of the Texture Preview. This exported map can be edited further to clean up the mesh even more. The cleaned-up map can then be imported back into the Face Room.
Create a Face from Photos
1. Open the Poser interface with the default figure visible.
2. Click the Face tab to access the Face Room.
3. Click the Load Image button to the left of the front pane in the Photo Lineup panel and select the Chris – front02.jpg file from the file dialog box. Click Open.
A placement dialog box opens.
4. Click in the photo, as the placement dialog box instructs, on the corner of the right eye and at the corner of the left lips.
5. Click the Load Image button to the left of the side pane in the Photo Lineup panel and select the Chris – side01.jpg file from the file dialog box. Click Open.
6. Click in the photo, as the placement dialog box instructs, at the top of the ear and at the front of the chin.
The placement dialog box closes automatically and the photos appear in the Photo Lineup panel with red outlines on top of each.
7. Drag the Zoom Image Tool in the front pane to show the details of the eyes and mouth photo up close.
8. Drag the Scale Geometry Tool in the side pane until the outline roughly matches the image, and then select the Pan Geometry Tool to align the outline with the photo.
9. Drag the green placement points in the front and side panes to align with the photos.
The Preview pane shows the resulting face, as shown in Figure 9-12.
10. Click the Apply to Figure button, switch back to the Pose Room, select File, Save As, and save the file as Custom photo face.pz3.
Change Texture Variation
The Face Texture Tool palette includes several options that you can use to change the texture for the current face. You can apply these texture variations to both custom loaded photos or to the default face textures. The changes are immediately visible in the Face and Texture Preview palettes. Changes made in this palette are only changes to the face’s texture and colors; it doesn’t change the geometry of the head.
The Facial Color options can lighten or darken the beard, eye sockets, or upper and lower eyebrows. Positive values will darken and negative values will lighten the selected areas. Figure 9-13 shows the default face with a darkened beard and eyebrows and lightened eye sockets.
Within the Ethnicity, Age, and Gender options are the Ethnicity options. You can use these parameters to make the face more or less African, European, South East Asian, and East Indian. Each of these options will change the skin color in a different manner and add highlights about the face. Figure 9-14 shows the East Indian option. Notice the darker highlights about the eyebrows.
The Age parameter changes the highlighting on the face to display wrinkles and lighting to make the face appear younger or older. Figure 9-15 shows a face that has been aged.