Poser 8 Revealed: Creating and Applying Materials - Part 3

Enable Atmosphere Effects
1. Open Poser with the default figure visible.
2. Click the Material tab at the top of the interface to open the Material Room and click the Advanced tab in the Shader Window, if necessary.
3. Select the Atmosphere option from the Object List at the top of the Shader Window.
The Atmosphere root node appears in the Shader Window.
4. Enable the Depth Cue On and Volume On values in the Atmosphere root node.
5. Click the Pose tab to move back to the Pose Room.
6. Click the Render button at the top of the Document Window.
The scene is rendered using the atmospheric effects, as shown in Figure 8-41.
7. Select File, Save As and save the file as Atmospheric effects.pz3.
Create a Fog Layer
1. Open Poser with the default mannequin figure visible.
2. Add the Square Hi-Res object from the Primitives Props folder and scale the object to cover the ground area. Then raise the plane object to about knee level.
3. Click the Material tab at the top of the interface to open the Material Room and click the Advanced tab in the Shader Window, if necessary.
4. Select the ClothPlane option from the Object List at the top of the Shader Window.
5. From the Shader window’s pop-up menu, select the New Node, 3D Textures, Turbulence option.
6. Drag the Value Input node in the top-left corner of the Turbulence node to the Transparency value, then repeat for the Transparency Edge value. Set the Transparency and Transparency Edge values in the PoserSurface node to 1. Finally, drag to the Alternate Diffuse value.
7. Click the Render button at the top of the Document Window.

The scene is rendered using the manual atmospheric effects, as shown in Figure 8-42.
8. Select File, Save As and save the file as Fog plane.pz3.























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