Poser 8 Revealed: Creating and Applying Materials - Part 3

Kelly L. Murdock delves into using the Wacro panel, creating smoothing and material groups and adding atmosphere effects.
Posted In | Magazines: VFXWorld | Site Categories: CG, Education and Training, Technology
Image
[Figure 8-36] Assign Material dialog box

Deselecting Polygons
To remove polygons from the current selection, click the Deselect button at the top of the Group Editor and click the polygons you want to remove.

You can also access the Deselect button by holding down the Ctrl/Command key.

Creating a Material Group
Once all the polygons for the material group are selected, click the Assign Material button in the Group Editor. This opens the Assign Material dialog box, shown in Figure 8-36, where you can type a name for the new material group. After you click OK, you can select the new material group from the Material List in the Shader Window.

Image
[Figure 8-37] Faceted robot

Set a Global Crease Angle
1.       Open Poser and load the Kitty Robot figure, found in the CP Partners/Sanctum Art folder, from the Library.

2.       Select the Edit, General Parameters menu to open the General Parameters dialog box.

3.       Set the Default Crease Angle to 1.0 and click the OK button.

The entire model becomes faceted showing each polygon in the model, as shown in Figure 8-37.

4.   Select File, Save As and save the file as Faceted robot.pz3.

Create a Material Group
1.       Open Poser and click the Material tab to access the Material Room.

2.       Click the Grouping Tool button in the Editing Tools controls.

The Group Editor panel appears and the figure in the Document Window goes dark.

3.       Click the Hidden Line button in the Document Display Style controls.

4.       Click the chest object in the middle of the Document Window.

All the polygons that make up the chest element are highlighted in red.

5.       Click the Deselect button in the Group Editor panel and drag over the top polygons in the Document Window to remove them from the selected polygons.

6.       When just a single band of polygons surround the mid-section of the figure in the Document Window, click the Assign Material button in the Group Editor panel.

The Assign Material dialog box appears.

7.       Type the name, Shirt stripe, in the Assign Material dialog box and click OK.

8.       Select the Shirt stripe material group from the Material List at the top of the Shader Window and change the Diffuse Color to green.

9.       Click the Smooth Shaded button in the Document Display Style controls.

Image
[Figure 8-38] Green stripe

The material group is colored green, as shown in Figure 8-38.

10.   Select File, Save As and save the file as Green stripe.pz3.







Comments

  No comments. Be the first to comment below.


Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.