Digital Painting Fundamentals with Corel Painter 12: Draw What You See - Part 1
You’ll begin with a relatively simple subject and practice drawing it using several methods. First, just the outline. Then you’ll add shading and color. Each new technique will teach you more about how to draw and how to use Painter 12.
For this chapter, you’ll use the following items from the website that supports this book:
• Images: delicious3.jpg and apples_bowl.jpg
• Custom palettes: Basic drawing palette
An Apple a Day
One of the best assignments I ever had in a traditional art class was to create a series of 20 versions of an apple, each using a different medium or style. There are several photos of apples in the Things > Food folder on the website that supports this book. They all look good enough to eat, and draw (not necessarily in that order). Open delicious3.jpg, shown in Figure 2.1.
You may want to change the size of the apple image to fit your screen. That’s easy. Canvas > Resize brings up the dialog box shown in Figure 2.2. Before you enter the new height or width, be sure to uncheck Constrain File Size. If you don’t, the change in dimensions will be compensated with a change in resolution, and the image will be exactly the same size onscreen!
Take a look at the edges of the apple shape. It is made up of a series of curves. The easiest way to draw the outline of this shape is to trace it, and the way to set up Painter’s tracing function is File > Quick Clone. With the Quick Clone command, Painter automatically creates an exact copy of the image, names it Clone of delicious3.jpg, and deletes the image to give you a blank canvas. You will see a “ghost” of the original apple, however, because the Tracing Paper feature is on. Toggle Tracing Paper on and off (Cmd/Ctrl+T) as the drawing or painting develops The original image will stay open only if you chose that option in the Quick Clone section of Painter Preferences. Figure 2.3 shows the Clone Source panel, with a tiny thumbnail image of the apple.