Being an Independent Creator and Other Fupduck Ideas — Part 2

Read about the second leg of creator Dave Warren's fear and loathing journey from struggling independent to working with Carmen Electra.
Posted In | Magazines: AnimationWorld

Read the beginning of Dave Warren's independent journey Indie Creator: Part I.

Being a relative unknown and selling a show is a bit like the Tour de France. It’s a tough, long journey with a lot of hills to climb. As you struggle to survive, you learn a lot about yourself and your goals along the way.

When I ventured beyond my cubicle and entered the world of the Creator, I was sure I had all the tools necessary to go out and take the animation world by storm. The reality was I was naïve and had no idea how complicated and difficult the process is. I did possess some very important skills like passion and persistence, but other than that, I had little or no idea of what else was involved. My thinking at the time was I’ve got a great show and I know it. It’s just a matter of getting out there, pitching it and the rest will be history. Well, a couple of years have passed, and I’m still writing that history, waiting for that triumphant final chapter.

There are subtle things involved with this process that most of us don’t see coming and have to learn by experiencing. After the “Pitch-Me” competition and the amazing ride I had at NATPE, I was on an emotional high. I never stopped to think about how it felt when that ride came to an end. Coming back to my studio, I felt lonely and slightly depressed. Everything that happened was great, yet I didn’t come back with a sale. That meant getting right back in the saddle, promoting the show and working on getting a deal. This is a cycle that continues to repeat itself over and over again with each new market, interested buyer or potential sale. It’s something I’ve learned to live with, but definitely not something I ever anticipated. Life is like a roller coaster; full of ups and downs and so is selling a show.

Shortly after NATPE, a distributor in Canada named Michelle Stratford who was interested in representing SoSophie contacted me. Honestly, at that time I didn’t even know what a distributor did. I was just so thrilled someone was interested enough in what I had to offer that I quickly signed a deal with her.

Mentors many times come from places you least expect them. This was the case with Michelle. She introduced me to the MIP-TV market in France, buyers from all over the world, and, to this day, continues to pursue every opportunity that is available with efficiency and grace that is unmatched. From her I learned the importance of developing relationships, following up, what a co-production is and how shows are actually bought and sold. I was overwhelmed at my first MIP market to see buyer after buyer and how they interacted with Michelle. They had a genuine love and respect for her that transcended just doing business. I felt so very lucky, and still do, to have her by my side.

The MIP market is an amazing spectacle. Networks, buyers, sellers and distributors from all over the world gather to get down to the business of television. It can be a bit intimidating and overwhelming at first, but I quickly adapted to this strange new world and found opportunity at every corner. I’ve met countless buyers from all over the world who provide instant feedback on your idea. I’ve developed relationships with many of these people. I got an opportunity to see the competition up close and learn the business side of things. Those four days in France provided me with a priceless education and set the foundation for my future in this business. For that, I will always be grateful to Michelle and France, and will always hold both very dear to my heart.







Comments


A wonderful education in the business of buying/selling in the market. Many thanks to Dave for sharing his trials and tribulations honestly. I look forward to the follow up titled "How I Scored the Deal and Introduced the World to Adult Themed Animation".
Nathan Greene (not verified) | Fri, 07/25/2003 - 00:00 | Permalink
amazing tales and insights, dave. never give up on your dream... 'sosophie' and 'fupduck' will find their own spaces, in time. even 'teenytiny' looks promising. the benefits of networking prove, like nothing else can, 'no (wo)man's an island', much as we like to think otherwise. thanks for sharing.
tony saliste (not verified) | Sat, 07/19/2003 - 00:00 | Permalink
DAVE, if no one comments on your very interesting two part article,then you will know...no one 'gives a crap'? well, i-do, and the 'lessons' learned-money-time lost, need to be considered. i have been succesfully creating- making-designing-producing -manufacturing 'art' for decades.at first, i also was nieve,and suffered from years of exploitation by employers. finally, i began to realize that the only WAY a truly talented conceptual artist can actually make money ...is to SELL(like todd mc farlane -now does) my own art directly to the public.YOU must be IN CONTROL of your product-at all times. approaching these toon dudes -wanting to be 'signed' is not 'in control' and essentialy leaves you without any direct marketing avenues.i told ' carol c. of 'apollo' that "i make art-i sell art'after she told me the 'industry' doesn't 'pay' for concepts submitted to her outfit-they figure the 'publicity' is 'enough' compensation.carol replied-in the e mail conversation..."O K" , and that was the last contact i had with apollo.keep THAT concept in mind-if you want to make money on your art: you make art-you sell art-nothing less! furthermore, any idea will 'sell itself' if you were making money(directly from your own sales)of say ;a c-d,t-shirts, comic book,comic con sales, etc,are some examples.some savy marketers have made more than 500 thousand on a simple t shirt image (yes even like like sophie)and then you could build on that via the money-profits to develope more concepts,and with continued success,these toon dudes would notice your; self made 'success'.if you don't "need' them-they will respect your position much more than they did, by YOUR 'begging' for their approval.they will be kissing-up to YOU!ask J K rowling,as she was 'in control'. when i started my toon concept(actual gemstone cartoons), i kept to my motto "make art-sell art' and to this day i have gained(from my toon concept) thousands of fans with thosands of t shirts sold, which helps(me) market test many ideas,from actual customers-fans.litle kids are the best 'critics'-if you listen to them. dave, you do not need any false(toon goons) awards, if the public tells you-with their pocket book...that they love your ideas!collecting MONEY from your concept is the very best motivation! all this will take decades-if you have the right attitude and business concepts.what you lost was a quickie-"gambling' venture-using cartoon characters-time-money+ your friends help(they gambled along with you)that were 'dependent'on the toon industry,and they see guys like you as "a dime a dozen" ,yes even my concept would be treated the same way.but i am always 'in control' making art-selling art....and would never depend on others to take control of my art...unless they give me lots of MONEY>! dawk
dale mc farlane (not verified) | Sat, 07/19/2003 - 00:00 | Permalink

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