Oscar 2012: Joe Letteri Talks Rise of the Planet of the Apes

The four-time Oscar winner talks about the VFX front runner.
Posted In | Magazines: VFXWorld | Site Categories: Awards, CG, Events, Films, People, Technology, Visual Effects
Andy Serkis' performance capture performance formed the DNA for Weta's amazing character work. All images © 2011 - 20th Century
Andy Serkis' performance capture performance formed the DNA for Weta's amazing character work. All images © 2011 - 20th Century Fox.

 

Check out the Rise of the Planet of the Apes trailers and clips at AWNtv!

Weta Digital raised its performance capture and animation game for the Rise of the Planet of the Apes reboot. It's turned out to be a brilliant success and everyone is raving about the CG Caesar, performed by Andy Serkis. Senior visual effects supervisor Joe Letteri discussed the breakthrough.

 Bill Desowitz: What do you make of this year's nominees?

Joe Letteri: The character-driven films were obviously rewarded but Hugo and Potter are complete inventions, giving the directors a lot of creative freedom.

 BD: And obviously Apes leads the pack of character-driven films, thanks in large part to Andy Serkis, who is helping educate Academy voters more about the process.

JL: People have been impressed by Andy's performance. He allowed them to connect with Caesar. The story now has a lot of possibilities to go in different directions. Here you can easily see the transfer of going to both worlds with the onset capability of performance capture.

  BD: What has been the big take away from Apes?

JL: The rigging becomes part of the normal rigging process. The more people do this, the more the cost goes down.

Certain expressions from Serkis' performance needed to be tweaked in order to compensate for the muscular differences between a
Certain expressions from Serkis' performance needed to be tweaked in order to compensate for the muscular differences between apes and humans.

 

BD: Let's go over some of the improvements once more. 

 JL: We rewrote skin, muscles, fur, and eyes one more time to do them a little bit better. But I think making the performance look as realistic as possible is still the main thing that we accomplished. Unlike Avatar, we placed the performance capture actors out on location or on set with the other actors. Rather than using reflective optical markers for motion tracking, we developed an active LED system with infrared lighting that allowed us to work in a variety of conditions and match the cinematography. We also developed a new facial muscle system still in progress that delivers better capture and animation, particularly for secondary motion. It's a problem that's not easily understood because the facial muscles don't behave like the other muscles in the body. They are not so bound by the skeleton. A few of them are like on the jaw. But on a face they're moving other muscles around and other tissue, and there are deep embedded layers that have an impact on what kind of shape they do, which is really complex and why in the end we wind up sculpting a lot of these things.

BD: What about the fur system?

JL: We still use Barbershop. But we came up with a new system, so rather than growing fur procedurally, we decided to have the artist groom every fur directly. It's much more natural.

BD: What was the overall strategy with Caesar?







Comments

  No comments. Be the first to comment below.


Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.