Three's Company in Being Human
In Being Human, Syfy's Americanization of the UK horror series (airing Mondays 9/8c), we still have a vampire (Aidan, played by Sam Witwer), werewolf Josh, played by Sam Huntington) and ghost (Sally, played by Meaghan Rath) living together. However, it's Boston instead of Bristol (though shot in Montreal), and the tone is less terrifying, among other things.
Not surprisingly, the centerpiece of the VFX (done mostly by Montreal-based Oblique Effects), is Josh's CG wolf. The rest of the show's vfx revolving around the vampire and ghost and various victims serve a more supporting role and are far less involving.
But the full-on wolf won't be revealed until the eighth episode, "Children Shouldn't Play with Undead Things," which airs March 7.
The design process began with about a dozen artists trying out different ideas. Of course, there are lots of considerations about depicting various body parts. After some back and forth, the artists took a second pass and the third time around they modify, mixing and matching different aspects more like a Frankenstein monster. In terms of software, they use a bit of everything, including Softimage and Maya. "The example I always give is when we have to motion track a shot, some motion tracking software will automatically track a shot while others won't," Rachiele adds. "You just change a shot and that software will work better for that kind of shot. Again, for animating the wolf, the principal animator uses Softimage because he's used to it.