Resurrecting The Thing

The customization, meanwhile, was done with Image Engine's open source graphics library called Cortex developed by John Haddon, which includes C++ code bound into Python and tied into Maya.
"For me, what was most important was to get as good a plate as possible and to film it as good as possible," Kjolsrud emphasizes. " I got involved with costumes and special effects and stunts and came up with plans for shooting as much realistically as possible. Pulling out cloth with little wires and things and trying to get as much in camera, even knowing that for it to work with animation we needed to do a cloth sim of that anyway. But at least you have something that works in the frame and it's lit really nicely."
Bill Desowitz is former senior editor of AWN and editor of VFXWorld. He has a new blog, Immersed in Movies (www.billdesowitz.com), and is currently writing a book about the evolution of James Bond from Connery to Craig, scheduled for publication next year, which is the 50th anniversary of the franchise.























this movire definetley has it's moments, the effects sequences were actually pretty outstanding. There are some amazing bits of pure chaos and horror with the transformations and I defintley want to see it again. There were so many negative comments and such a build up to it prior to it's release that it was hard to focus on how to enjoy it, so I saw it for a second time a few days later and I REALLY enjoyed it then
Agreed. The blend of CGI and practical effects was outstanding. Yes, there were complaints but guess what? This isn't 1982. No film today ever does everything practical. People need to just get over the anti-CGI bias.
The CGI in The Thing was quite impressive. It blended seamlessly with the live action and practical effects.
It's a great accomplishment to make CGI look as organic as it did here.
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