Resurrecting The Thing

The acclaimed John Carpenter monster movie gets a digital upgrade from Image Engine for the new prequel.
Posted In | Magazines: VFXWorld | Site Categories: CG, Films, Visual Effects
Image
The new prequel pays tribute to the landmark effects of John Carpenter's iconic horror flick. (c) 2011 Universal Pictures.

From the outset The Thing was intended to recreate as much of the look of John Carpenter's iconic version, but, at the same time, director Matthijs van Heijningen Jr. wanted to take advantage of the latest digital technology to push it further. Jesper Kjolsrud of Image Engine was the production visual effects supervisor and he figured out the best approach to blend practical with CG methods.

"One of the first things that came up was that there was obviously going to be a lot of burning things," Kjolsrud says. "And Matthijs wanted real convincing fire, so the approach was very much to try and film as much as we could practically, and augment it to what we need to do in post. So with the fire, for example, you can create really nice looking flames now with fluid sims. But it's very hard to light the sims. But if you have real fire, you can get anything you ask for. So you have stunt men on fire running through the scene, and if we want to animate differently in the flames, we could use a mixture of elements and CG fire that dynamically behaves we've animated it. But at the same time, we have a flame that is lit with a real fire and I think that was a very good approach."

Image
The creatures transformation was one of the top challenges.

But, of course, it's the new thing that is the mainstay of this prequel to the 1982 Carpenter film. It was designed by ADI in homage to creature makeup designer Rob Bottin. However, there are some new twists. "There was a rethink when it came to shooting it because it wasn't symmetrical," Kjolsrud adds. "And our movie explains a lot of some of the little things they have in Carpenter's movie, including this two-headed burned monster they find in the Norwegian camp that they take back to their camp to study. So they designed something that ties into that. The faces had to look kind of similar, but the limbs were never seen that well in Carpenter's movie so they went to town and have the limbs that stick out looking raw. We actually see how it becomes the two-headed creature and who the two faces are. It's a humanoid with normal skin up to a point. And because it's R-rated we could take more liberties when it's transforming and growing to make it really disgusting."

Obviously this was a far cry from Image Engine's crustacean alien from District 9. For that they had one creature with multiple versions. But the challenge here involved multiple creatures and a transformation but similarly done in Maya and rendered in 3delight. "And the transforming bit is really what we started looking at," Kjolsrud continues. "Right from the beginning we started to break things down into smaller and smaller bits, trying to figure out each of those smaller parts. And once we had the footage, we broken it down into shots as well. But, technically, we would throw anything at it, including cloth sims, even for skin. And for the transformations we would draw from human to almost an upside down spider with tentacles coming out of the chest.







Comments


this movire definetley has it's moments, the effects sequences were actually pretty outstanding. There are some amazing bits of pure chaos and horror with the transformations and I defintley want to see it again. There were so many negative comments and such a build up to it prior to it's release that it was hard to focus on how to enjoy it, so I saw it for a second time a few days later and I REALLY enjoyed it then

Vincenzzzo (not verified) | Thu, 10/20/2011 - 22:28 | Permalink

Agreed. The blend of CGI and practical effects was outstanding. Yes, there were complaints but guess what? This isn't 1982. No film today ever does everything practical. People need to just get over the anti-CGI bias.

Marc McKenzie (not verified) | Wed, 10/19/2011 - 17:11 | Permalink

The CGI in The Thing was quite impressive. It blended seamlessly with the live action and practical effects.

It's a great accomplishment to make CGI look as organic as it did here.

Glenn (not verified) | Wed, 10/19/2011 - 16:42 | Permalink

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.