Raising the Bar with L.A. Noire

OB: In short, we wrote our software on linux using C++ and programming scripts such as python. We built the system from scratch using off-the-shelf hardware (cameras, servers, etc) and tweaked settings to maximise throughput for the massive amount of data we have. As Depth Analysis is a startup company with limited resources, we developed our tools in house and tweaked processing pipeline to match our data structure and time needed to generate data. As we're limited by the processing power on consoles, we had to tweak data compression such that it's small enough to fit on optical discs, but not resource crazy enough to prevent smooth rendering of multiple characters.
BD: What's next?
OB: For Depth Analysis, we are partnering with new games and film studios for our next project, as well as developing full body scan as our next milestone. So stay tuned.
Bill Desowitz is senior editor of AWN & VFXWorld.























Its about time smoenoe wrote about this.
What an asewmoe way to explain thisnow I know everything!
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