Poser 8 Revealed: Working With Files & Accessing Content Paradise - Part 1

Kelly L. Murdock begins the discussion of working with files and accessing content paradise from Poser 8 Revealed.
Posted In | Magazines: VFXWorld | Site Categories: CG, Education and Training

Flipping UV Textures
When a texture is mapped onto the surface of an object, its position on the surface is defined by a coordinate system with U for the horizontal position of the upper-left corner and V as the vertical position of the upper-left corner. If the imported bitmaps on an object come in upside down or flipped left to right, you can use the Flip U and V Texture Coordinates to correct the problem. Figure 4-6 shows an image with a mapped image that is imported with the texture upside down.

Image
[Figure 4-6] The bitmap on this object is mapped upside
down

Import a 3D Object
1.       Open Poser with the default mannequin visible. Select the Figure, Hide Figure menu to hide the current figure.

2.       Click File, Import, Wavefront OBJ menu.

The Import Options dialog box appears where you can specify the import settings.

3.       In the Import Options dialog box, select the Centered, Place on Floor, and Scale options and then click the OK button.

A file dialog box appears.

4.       Select the Super Fizzy Pop.obj file from the Chap 04 folder and click the Open button. Then select the Super_fizzy_pop_label.tif file from the same folder and click the Open button again.

Image
[Figure 4-7] The 3D model is imported, but has problems.

The object with its mapped image is imported as shown in Figure 4-7, but the label is upside down.

5.       Press the Delete key to delete the current object. Then choose the File, Import, Wavefront OBJ menu again.

6.       This time, enable the Flip U Texture Coordinates and Flip V Coordinates options and load the same model again.

Image
[Figure 4-8] The 3D object is imported correctly this time.

This time the object and its label are imported correctly, as shown in Figure 4-8.

7.   Select File, Save As and save the file as Super Fizzy Pop-second import.pz3.

IMPORT OTHER CONTENT
Within the File, Import menu are several additional options for importing other types of content. Some of this content can be older Poser files, but other content types include images and movies to be used as backgrounds, sound files, and motion capture data. The remaining options in the File, Import menu include:

Background Picture. Imports image files. Formats that you can import include SGI, BMP, DDS, EXR, GIF, HDR, JPEG, MAC, PCD, PNG, PSD, TGA, and WBMP files. These images also appear in the background behind the figures.  

Poser Document/Prop. Imports the selected scene or prop file into the current scene file. This command is useful for combining figures and props into a single scene file.

LipSync Audio. Loads WAV sound files for use by the Talk Designer.

Sound. Loads WAV sound files for use in an animation sequence.

BVH Motion. Loads a Biovision motion capture file, which is a format that describes how the figure should move between poses. 

AVI Footage/QuickTime. Imports movies, including the AVI file format for Windows and QuickTime (MOV) files for Macintosh systems. The imported movie appears in the background of the Poser figures.







Comments

  No comments. Be the first to comment below.


Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.