Poser 8 Revealed: Editing and Posing Figures - Part 2

Use the Editing Tools
1. Open Poser with the default Ryan visible.
2. Select Window, Editing Tools to make the Editing Tools buttons visible if they aren’t already visible.
3. Click the Translate/Pull tool (or press the T key) and drag on the left shoulder to raise it to be horizontal with the ground. Repeat for the right shoulder so both arms are outstretched.
4. Click the Translate In/Out tool (or press the Z key) and drag the left shoulder until it is stretched in front of the figure. Repeat for the right shoulder so both arms are stretched out in front of the figure.
The chest of the figure will lean forward as you pull the arms forward.
5. Select From Left from the Camera Controls pop-up menu.
6. Click the Rotate tool (or press the R key) and drag the abdomen until the figure’s torso is vertical again.
7. Click the Translate/Pull tool (or press the T key), select and drag the left foot, and pull it out and up from the figure as if the figure were taking a step.
The side view of the figure shows the figure with both arms outstretched taking a step forward, as shown in Figure 3-24.
8. Select File, Save As and save the file as Zombie march.pz3.

Color Elements
1. Open Poser with the Ryan Casual mannequin visible.
2. Select Window, Editing Tools to make the Editing Tools buttons visible, if necessary.
3. Click the Color tool (or press the C key) and click the figure’s shirt.
A pop-up color palette appears with the title Diffuse Material: Shirt.
4. Select a black color.
The shirt area of the figure is colored black and the pop-up color palette is closed, as shown in Figure 3-25.
5. Select File, Save As and save the file as Black shirt.pz3.

Use the Direct Manipulation Tool
1. Open Poser with the Ryan figure visible.
2. Select Window, Editing Tools to make the Editing Tools buttons visible (if necessary).
3. Select the neck object in the Document Window and use the View Magnifier tool to zoom in on the neck and head region.
4. Select the Direct Manipulation tool from the Editing tools.
Manipulation controls surround the neck element.
5. Drag the right scale control icon to the right in the Document Window.
The figure now has a larger belly section, as shown in Figure 3-26.
6. Select File, Save As and save the file as Scaled jaw.pz3.
Kelly L. Murdock has more than 15 years experience in the computer graphics arena, especially in the area of 3D graphics. Included in the experience is a variety of tasks from high-end CAD product design and architectural pre-visualization to virtual reality and games. Kelly is best known for his international best-selling books on graphics including the 3ds max Bible, Illustrator Bible and Naked Maya. He also is the author of Poser 6 Revealed and Poser 7 Revealed as well as Edgeloop Character Modeling for 3D Professionals. Kelly currently works as a freelance designer for Logical Paradox Design, a company that he founded with his brother.























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