Poser 8 Revealed: Creating and Applying Materials - Part 1

Kelly L. Murdock begins the discussion of creating and applying materials from Poser 8 Revealed.
Posted In | Magazines: VFXWorld | Site Categories: CG, Education and Training
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[Figure 8-5] Preview panel of the Render Settings dialog box

The availability of this feature depends on the video hardware included on your computer. To check the compatibility of your hardware card and to enable shader display in the Document Window, open the Render Settings dialog box using the Render, Render Settings (Ctrl/Command+Y) menu. Then select the Preview panel, as shown in Figure 8-5.

If your video card supports hardware shading, a note will be listed in this panel and an option to Enable Hardware Shading will be available. There is also an option to Optimize Simple Materials. If this option is selected, shaders aren’t created for any simple materials in the scene. You can also set the resolution of the Preview Texture up to 4096, depending on what your graphics processor can handle.

All texture maps are square so a single value is used to specify their size. A setting of 512 creates a texture map that is 512 pixels by 512 pixels.

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[Figure 8-6] Simple yellow shorts

Access the Shader Window
1.       Load the Aiko model from the Library palette or any other figure with clothes.

2.       Click the Material tab to access the Material Room.

A new interface appears including the same controls available in the Pose Room.

3.       Select the Figure 1 object from the Object List at the top of the Shader Window.

The Select Material Tool is selected by default when the Material Room is opened.

4.       Click the figure’s thigh element in the Document Window.

The SkinHip material group is automatically selected in the Material List at the top of the Shader Window.

5.       Click the color swatch beneath the Diffuse Color title in the Simple panel of the Shader Window and select a yellow color from the pop-up color palette.

The Aiko figure shown in the Document Window is displayed with yellow-colored shorts, as shown in Figure 8-6.

6.   Select File, Save As and save the file as Yellow shorts.pz3.

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[Figure 8-7] Material loaded from the Library


Load Material from the Library
1.       Open Poser with the default mannequin figure loaded.

2.       Click the Material tab to access the Material Room.

A new interface appears including the same controls available in the Pose Room.

3.       Select the Andy figure from the Object list at the top of the Shader Window and the Body element from the Material list.

4.       Open the Library palette with the Window, Material menu and select the Andy Cyber material from the Poser 8/Mannequin folder in the Material category and click the Apply Library Preset button.

The library material is loaded into the Shader Window and displayed on the mannequin figure, as shown in Figure 8-7.

5.   Select File, Save As and save the file as Library material.pz3.







Comments


XpFmHx (not verified) | Mon, 08/29/2011 - 00:47 | Permalink

Superbly illuminaintg data here, thanks!

Krystallynn (not verified) | Tue, 07/05/2011 - 13:18 | Permalink

You have shed a ray of sunsnhie into the forum. Thanks!

Janesa (not verified) | Mon, 07/04/2011 - 16:24 | Permalink

If I create a learning tool using the "Ryan" model with the skeleton, do I have exclusive rights to my project? Are you free to use the 3D model images if you have purchased Poser or are they copyrighted?

Mark Hoffmaster (not verified) | Fri, 06/24/2011 - 19:41 | Permalink

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