RG: And that was the emotional value of using a lot of darkness, which represented the concept of a lot of unknown out there in space. And that you were going on this journey with the crew, and, as a viewer, I think the movie is very immersive in the sense that you get to ride along with this new bunch of people who are having this experience of traveling off to space and part of that clearly is there is a sense of danger and jeopardy and really trying to match that very strong, single source, high-contrast lighting that you'd see in those old Apollo photographs. And that approach is now attainable for us in CG: we can use an area light or a single source area light and point it at an object and it will fill in some of the bounce effect for you, so you end up with a nicer and more realistic result.
Dramatic lighting was also a strong component.
Bill Desowitz is senior editor of AWN & VFXWorld.