A More Animated Hoodwinked Too!

This time Arc Prods. takes on the Hoodwinked sequel.
Posted In | Magazines: AnimationWorld | Site Categories: CG, Films

BD: What were some of the biggest challenges?

 PK: We definitely tried to amp up the quality while staying in tune with the original. Overall, though, it went pretty quickly. In a sequel you get a pretty good idea of the characters so there wasn't too much time that needed to be devoted to development.

MT: The characters are established and they're on a mission [to find Hansel and Gretel and rescue Granny from her arch-rival, Verushka].

PK: The characters are now part of this crime fighting organization so we have a little bit more to work with in that sense. We're allowed to go a little deeper with these characters.

BD: You created all new assets?

PK: Yes, along with new animation rigs, but they were almost a carbon copy of the original ones. I don't know that we ever saw the original animation rigs. But we used our proprietary rigs that were able to do pretty much anything.

Image
There's more Michael Bay-style action.

BD: You use Maya?

MT: Yes, we use Maya and more proprietary stuff for our pose panels, and we render in mental ray, composite in Fusion; and Photoshop is always used for matte paintings. We have a proprietary tracking system that we use for managing this stuff called Starfish. For effects, we used Houdini for some of the explosions and Maya.

BD: There's definitely a lot more action.

MT: Yes, it was very big in scope, and they wanted to parody Michael Bay. So there's lots of action and explosions and set pieces that differentiate it from the first one.

PK: We had a trailer explosion, which is the Die Hard 2 parody. That was a long, planned out sequence. There's a chase through a bunch of windmills and we definitely had some challenges there. I think we ended up doing something along the lines of a conveyor belt -- akin to a rolling ball -- with windmills placed on it and recycling it throughout the shot. So we had to stage a very large set in a small space.

BD: What was it like working with director Mike Disa?

Image
Arc economized by building the huge city like a LEGO system.
MT: It was interesting because they were based in LA for most of it and maybe came up here three times. It was all done remotely. It actually went a lot better than I was expecting because of the time difference.

PK: Mike is a 2D guy and wanted to get a little more squashy-and-stretchy. I specifically remember spending a lot of time on Hansel and Gretel's faces because they were brand new characters, and we had more of an opportunity to play with the 2D feel. A lot of the texture work, too, was made more uniform across the characters than on the first show.

BD: Did you work on the 3-D?

MT: That was done somewhere else. It was definitely discussed early on, but was a budgetary thing. Mike was keen on it. But it never manifested itself while we were working on it.

Bill Desowitz is senior editor of AWN & VFXWorld.







Comments


HHIS I shulod have thought of that!

Deejay (not verified) | Sun, 05/22/2011 - 09:13 | Permalink

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