Going Backstage for Black Swan

Dan Schrecker of Look Effects tells us how they pulled off Darren Aronofsky's Oscar contender.
Posted In | Magazines: VFXWorld | Site Categories: CG, Films, Visual Effects
Check out the Black Swan trailer at AWNtv!

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2D image animations by Look Effects illustrate Nina's mental state. All images courtesy of Fox Searchlight.

In Darren Aronofsky's menacing Black Swan, a psychological thriller set inside the New York City Ballet (channeling Brian DePalma and David Cronenberg as well as Powell & Pressburger), Nina (Natalie Portman) battles personal demons to pull off the dark side of Swan Lake.

Look Effects (under the supervision of Dan Schrecker) used a combination of 2D and 3D digital effects in about 220 shots. Highlights include the film's dream sequence prologue, 2D image animations to illustrate Nina's mental state and show her evolution. Meanwhile, the vfx team worked very closely with the prosthetics crew to enhance the practical effects, while designing and building their own solutions. The narrative demanded a good deal of head and face replacement, which, again, was accomplished through 2D and 3D means.

"The first big challenge with this was making sure everything lived in the world -- a hand-held, verite, super 16 style that Darren and Matty [Labatique, the cinematographer] created," suggests Schrecker. "And the second challenge was a budgetary one. I don't want to dwell on it, but it was something that Darren had to face. He's always facing it but maybe on The Wolverine he won't.

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The look of the feathers came from an anisotropic shader; the wings were built based on a compromise between the concept drawings and the dancer rig.

"We had to come up with a lot of solutions for things. For example, our face and head replacements were all 2D. We didn't really need to do the full-on 3D Benjamin Button thing because it wasn't part of the performance. It was much more part of the action -- dance doubles and Nina fighting with herself. By shooting the doubles normal speed hand-held exactly how Matty and Darren wanted to and then bringing Natalie out, doing her in slow-motion and having her just walk through the exact same sequence so that her head matched the lighting, matched the motion, matched the angle. And then it was just a 2D composite.

"For the skin rashes, it started out as appliances and prosthetic builds that we then brought in and animated. Deron wanted emotion in everything, but at the same time he likes to shoot practically, and it's great that Matty had [something tangible] that he could light and shoot.

"There weren't a lot of groundbreaking technology solutions: it was all tried and true methods that we've used before. Obviously the wings at the end were a big one, and a lot went into that in terms of research and design and builds."







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