Giving VFX Birth to Tree of Life

Go behind the scenes of Terrence Malick's experimental creation of the universe sequence.
Posted In | Magazines: VFXWorld | Site Categories: CG, Films, Visual Effects

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The demonstration of mercy from this sentient creature helps explain the difference between nature and grace.

"The level of our work wasn't just scientifically rigorous, but also emotionally rigorous, and has resonances that Terry felt were important and belonged in the story," explains Tom Debenham, co-owner with Dominic Parker of One of Us. "He had very clear ideas about animate or inanimate organisms conveying human emotions to the audience." And fractal level of detail was important to have a rich visual world to explore.

Moving on to the Natural History realm, there are four dinosaurs in the movie: a wounded Plesiosaur on the beach, a solitary juvenile Parasaur, an adult Parasaur in the background of the first river shot and a predatory Dromiceiomimus ("the Drama Queen"), which approaches, attacks and then leaves the young Parasaur alone that has lost its mother. This concept of mercy is revelatory, according to Glass. In fact, it illuminates the whole tension between how we're supposed to behave (nature) vs. transcendence (grace). "It was a very tough challenge," he concedes."

This is reinforced by Fink's experience with Malick as well. "Terry made it clear that there were certain emotional beats that he wanted to get," Fink adds. "He wanted to see things in the animals' actions and reactions that implied that they were sentient beings that were starting to evolve a social consciousness. And we talked about different angles that would help sell that. But he didn't want it to appear staged, and he didn't want to pull focus, so everything had to be sharp from foreground to background."

The dinosaurs were built in Maya but rigged in 3ds Max because Frantic [now Prime Focus] had a robust Max pipeline for creatures. Glass didn't want the animators to over animate, so, in many cases, he misdirected to give the creatures a sense of ambiguity. "In this way, we were able to make it feel more natural."

As Trumbull observes, it was all about "searching for the Tao."

Bill Desowitz is senior editor of AWN & VFXWorld.







Comments


it's amazing!!!

sunny chang (not verified) | Thu, 06/09/2011 - 20:12 | Permalink

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