Getting Wild About Facial Animation
Under the supervision of Tim Webber, Framestore also managed to deliver hundreds of regular vfx shots, including: flying clods of CG dusty earth in the dirt clod fight, matte paintings, scenery enhancement, rig fixing and removal, CG missiles, storm sequences, a day for night at sea sequence and greenscreen elements.
The process of Wild Things was a fascinating one-off experience for Framestore. As CEO William Sargent puts it, "Creating the Wild Things involved three distinct stages which all needed to work together in order to bring the characters to life: the suit performance, the vocal performance and the facial animation. Each stage was crucial, but it was down to Framestore to tie the two initial interpretations of the characters' performances together and add the emotion that comes from facial expression.
"Jonze is one of modern cinema's true originals, and it's improbable that anything quite like Where the Wild Things Are will come along again soon. Framestore is honored to be part of something as special as this project, and proud that it was able to deliver a rumpus every bit as wild as its creators hoped."
Bill Desowitz is senior editor of AWN & VFXWorld.