Furious Gets Furry Vengeance

Furious FX gets its first crack at CG critters.
Posted In | Magazines: VFXWorld | Site Categories: CG, Films, Visual Effects

Check out the Furry Vengeance clips at AWNtv!

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Who's the real star of the movie? Fraser or the coon? All images courtesy of Summit Ent.

With Furry Vengeance, LA-based Furious FX got the chance to show off CG character animation for the first time in this family comedy starring Brendan Fraser about an Oregon housing subdivision that faces a curious gang of protestors.

In fact, 19 species of furry and feathered critters make up this menagerie, comprising 375 shots, including the hero raccoon, opossum, beaver, crow prairie dog, rabbit, owl, chipmunk, weasel, skunk, porcupine, fox bullfrog, otter and condor.

"This was definitely a trial by fire, though a tremendous opportunity for us to break into character animation work," suggests Scott Dougherty, president of Furious, which additionally provided CG expression/enhancement of real animals along with CG airplanes, rolling boulder, insects, 3D and 2D matte paintings and set extensions.

Two other companies worked on Furry Vengeance as well: RotoFactory (additional paint services) and Yannix Technologies (additional motion tracking services).

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Shave and a Haircut worked best for Furious Fur.

"The concept was to do a live-action animal movie and not a computer-animated animal movie or a talking animal movie," explains David Goldberg, overall vfx supervisor. "It was basically [real] animals filmed in conjunction with [real] actors. But knowing that, it was also obvious from the script that there were going to be two requirements: take live-action animals and bring them to life by adding facial expressions to go with vocalizations, if not talking; and in conjunction with that, we also knew that there was going to be things that we would never be able to get live-action animals to do. In particular, there's a dream sequence where the animals are throwing a dance party, so we knew that full CG animals would be required to augment that work as well."

Naturally there wound up being more CG shots than originally planned due to specific action requirements more than a change in concept.

"Everything comes in fur," remarks Mark Shoaf, CG supervisor for Furious. "I think CG-wise, this was definitely the most demanding character work we've done. We've never really done one that required this kind of a pipeline. The challenges here were getting both the character and fur pipelines in place. It was a really good learning and growing experience. All in all, they had their own fur challenges."

Most of the pipeline was built around the hero coon character. "Dave had given us photos of the real raccoon and so based on that we built the model and added the textures and fur and everything else," Shoaf adds. "We basically built our character rig for the raccoon and, for any given shot that we worked on, we had different assets of a character that got referenced in the scene. So as the animators were working they could turn the fur off to keep things moving faster. And once we had our raccoon, it served as the building block for the rest of the pipeline. For all the other quadrupeds, that rig was modified and tweaked."







Comments


Has been great to collaborate with Furious FX. I' ve had the pleasure to create (modelling/texturing/fur) the hero Racoon character and also the Skunk, the Porcupine and the Wild Rabbit.
Great job guys!
-Massimo Righi - CG Artist -

Massimo Righi (not verified) | Sat, 05/08/2010 - 00:11 | Permalink

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