Filoni Talks Season Four Clone Wars

BD: What's going on animation wise?
DF: Definitely, with Keith Kellogg, our animation supervisor that I've brought in, he's done a phenomenal job in getting the facial shapes to react a lot better with the rigging team. He's had a lot meetings with the animators on just subtle ways that this thing can push and how eyes can exaggerate; ways to take the characters feel more pliable and more flesh oriented. I think that's been the big step for us: when you look at the character, you react to their expressions and don't worry about their stylization. And then the action has just gotten better and better. I started asking the directors to get away from martial arts and get back to some brawling: more like I used to see Indiana Jones do. I wanted to see some of the guys fighting like that, not with a particular style but with a lot of guts.
BD: And what about the environments?
DF: Yeah, we made a huge leap in environments at the end of last season with the "Padawan Lost" and Wookie Hunt" episodes. We look at environments that have a lot of foliage and sticks and leaves and tons of detail. A lot of times when you see these CG shows, they can feel kind of empty. I wanted to get away from the model railroad approach where we get much more immersive: little barnacles in the ocean, little sea creatures of all kinds. Environments have become a bigger character.
Bill Desowitz is former senior editor of AWN and editor of VFXWorld. He has a new blog, Immersed in Movies (www.billdesowitz.com), and is currently writing a book about the evolution of James Bond from Connery to Craig, scheduled for publication next year, which is the 50th anniversary of the franchise.























It's much eiaser to understand when you put it that way!
Post new comment