A Creepy Let Me In

Discover the tricky work by Dive and Method for Matt Reeves' acclaimed sophomore outing.
Posted In | Magazines: VFXWorld | Site Categories: Films, Visual Effects

"The background was created using an HDR of a location shot on PCH and then projected onto low detail geometry. This was blended together with a road, fence, and hillside complete with plants and shrubs in cards rendered in V-Ray through Maya by our CG Supervisor, Juan-Luis Sanchez. The car tumble animation was completed in Houdini using CHOPS (channel operators) to blend the tracked car animation from the A-side to a hand animated B-side. CHOPS were also used to add procedural shakes and bumps on top of the blended curves based on wherever changes in velocity were detected (hitting the ground). Debris and smoke were also created using Houdini and Mantra. For the plate transition, we used both Flame and Nuke to hand-off from one plate to another, carefully offsetting each transition so that you would never feel that too many things changed at once. We were asked to not hide too much with camera shake, which is how these sorts of transitions usually would take place, so we had to get extra creative in how we switched over. In addition, Compositor Nancey Wallis used Nuke to transition the BG by layering a lot of the B side lights into the A side gas station plate as we are panning or skidding across the road."

Image
Dive had its own creepy animation in a hospital.

Parker says animating Abby (Chloë Grace Moretz) offered various challenges to capture the feral nature of the "young" vampire. "The idea was to create something faster and stronger than a human, especially a 12-year-old girl, and to be shocking and, in some cases, ultra-violent. The attack in the tunnel was deliberately over the top in terms of the brutality and messiness in the animation and that was by design. Matt's idea was to punctuate each of those set pieces with something that was ultra-violent. That's what we also tried to do with the attack when she leaps out of the tree and the attack in the bathroom."

According to Faden, each character had cloth and hair simulations performed using Ncloth in Maya and were lit using RenderMan through Houdini. "For each shot where we knew we would be doing a digital double, we shot reference of the actors in the actual lighting, doing something similar to the required action, which helped our animators, lighters and compers across the board," Faden adds. "In the end, it was a combination of careful fight choreography by Anim Supervisor Matt Hackett and animators Joon Lee and Christina Sidoti, and detailed comp work to blend the rendered characters into the plates."

Making Abby bleed when she enters Owen's (Kodi Smit-McPhee) was a daunting task as well. "It required a spot on face track while the actress was actually shaking, as well as a Houdini developed dripping blood technique created by Nordin Rahhali," Faden continues. "The shots were comped by our supervisor, Jeff Allen, who perfected the face tracking using a Nuke based magnet tracking plug-in, which we created at Method for Freddy's face on A Nightmare on Elm Street. It allowed us to pinpoint problem areas and stick them to the actress' deforming skin."







Comments

  No comments. Be the first to comment below.


Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.