Cats & Dogs Bond in Kitty Galore

Find out how Tippett and Imageworks joined forces to rule the talking animal world.
Posted In | Magazines: VFXWorld | Site Categories: CG, Films, Visual Effects

Check out the Cats & Dogs: The Revenge of Kitty Galore trailers and clips at AWNtv!

Image
Tippett handled Kitty Galore, conquering issues with fur, skin and eyes. All images courtesy of Warner Bros.

Between Inception, Salt and now Cats & Dogs: The Revenge of Kitty Galore, there's plenty of treading on James Bond turf this summer. In the case of Kitty Galore, it's totally Bondian. And talk about a wait between sequels: nine years -- that's a lot of technological advancement for both Tippett Studio and Sony Pictures Imageworks, which shared duties on the Brad Peyton-directed comedy.

"Cats & Dogs was our first talking animal movie and now it's the mainstay of the business," remarks Blair Clark, the visual effects supervisor from Tippett. "We had to get Kitty Galore because not only is she a great character but she was going to be hard and push us in ways we haven't quite explored yet."

Indeed, the villainous Sphinx, Kitty Galore (voiced by Bette Midler as Carol Burnett doing Nora Desmond), represents everything that Tippett has struggled to conquer in a cat, and Clark says they're the stronger for tackling her.

"She's got all exposed skin and all the wrinkles and bones that you could hide under the fur before," Clark suggests. "But now we don't have anything to mask that stuff: how the joints appear and disappear out of this big bag of skin.

As noted in "Twilight Experiences an Eclipse," Tippett developed a new fur growth system for Kitty Galore that was leveraged on the latest Twilight sequel, in which replaced the black-and-white map technique with a node-based system that works more like a compositing package. Tippett can build a node-based tree that determines how much fur is grown by calculating length, width and curliness.

Image
Imageworks tackled Diggs and Catherine by making full CG versions as well as face replacements for scenes using real animals.

"We started on Kitty, concentrating on stretch and strain based on displacement maps and vector displacement and getting a complicated face system that was expression-driven, and all the wrinkles would form and disappear based on our expressions," Clark explains. "We revamped the way we did eyes because there were a lot of close-ups and cats have that big corneal bulge to where it has that really, glassy, deep look. We refined it so it had more depth so that you'd always get the drop shadow off of the top lid onto the iris."

However, even though Kitty is basically "hairless," there is a layer of peach fuzz that covers her skin as well as short hair on her nose and long hair on her legs and tail.

"We found that when you just did skin, it didn't look right," Clark continues. "You'd have the subsurface scattering and translucency to the skin, but we had to grow peach fuzz all over her anyway. It needed that to bring it to life.







Comments


Saw advert for this in the cinema. Yuck, that's all I can say. Who makes this sort of rubbish?

David (not verified) | Fri, 08/13/2010 - 12:14 | Permalink

It should be a very cool and funny movie!

Kevyn29 | Wed, 08/04/2010 - 03:33 | Permalink

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.