Alien Attack on SGU

Read how District 9 and Stargate Universe are connected.
Posted In | Magazines: VFXWorld | Site Categories: CG, Television, Visual Effects

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There's not only District 9 in this alien but also a little Alien. All images courtesy of Metro-Goldwyn-Mayer Studios Inc.

District 9 came in very handy to Image Engine on Stargate Universe, which resumed the second-half of its first season this month on Syfy (Fridays at 9:00 pm). The 15th of 20 episodes, "Lost," airs on Friday and the season finale concludes June 11 with "Incursion (Part 2)." The second season resumes in the fall for the MGM-produced military sci-fi franchise, which is both grittier and younger in tone under the guidance of exec producers Robert Cooper and Brad Wright.

Turns out that while the band of soldiers, scientists and civilians tries to unlock the secrets of the Destiny's Stargate to survive, they were under attack by aliens in "Space." After initially being tasked with creating the space ship and environments, the Vancouver-based Image Engine was approached about designing and animating the alien as well.

Image Engine worked on four episodes: "Darkness," Light," "Space" and "Pain" (which airs May 14).

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They wanted it translucent enough to see the brain through the skull.

"The producers had an alien they wanted to write into the series, so it all tied together," explains Steve Garrad, Image Engine's senior visual effects producer. "We showed them the District 9 alien work and it fit in perfectly as well. So we delivered the space ship work through the summer at the same time we were developing the aliens with them. And as soon as we finished up that crew, then we moved on to finishing up the alien work as well."

Indeed, despite a very different look, the rig was a variation of the one used for District 9. Rather than the crustacean design of the Oscar-nominated movie, SGU offers a more exotic-looking alien and much more translucent.

"The big theme of this alien is that they wanted that slimy look to it," offers Jason Gross, Image Engine's visual effects supervisor on SGU." James Stewart, creature supervisor on District 9, was brought in since they had "an open brief" as far as design.

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The District 9 rig and pipeline provided film quality work.

Image Engine did a maquette followed by texture swatches. The maquette was then cyber scanned and texture painted with different looks to choose from. For example, the producers wanted to see the brain through the skull.

"It's one of those aliens, [despite razor-sharp teeth], where you don't know if it's scary or not," Garrad adds. "There's obviously a threat, but in many ways it conformed a lot to the District 9 alien in terms of having a very thin waist and skeleton-like legs and being slightly taller than humans. And it has fleshy, translucent, blue skin -- but before Avatar did it."

Gross says that "what makes this special compared to other work we've done, especially for TV series, is that we made use of a lot of our film pipeline tools in order to really nail down that look and bring the quality way up. So, in a way, we were bringing film quality work for a television series."







Comments


I thought Thor on SG-1 was more convincing.

Dweeb (not verified) | Wed, 01/05/2011 - 09:06 | Permalink

this is so existing but my computer do not follow maya binary

rajendradubey (not verified) | Wed, 05/19/2010 - 05:39 | Permalink

Oh this is awesome, gotta watch this episode! I'm a fan of Image Engine since their work on District 9.

Shletten (not verified) | Thu, 05/06/2010 - 12:25 | Permalink

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