The Animated Scene: Where is Animation Headed?

Joseph Gilland questions the demise of 2D/3D debate and wonders where animation is headed for the next generation of artists, in this month’s “The Animated Scene.”
Posted In | Magazines: AnimationWorld | Columns: AniScene

In my last years working for Walt Disney Feature Animation in Florida, I had the honor to work on some of the most beautifully animated films ever made. Perhaps the stories were getting a little stale and the Disney Broadway musical “formula” was running its course, but there was no denying that the quality of the hand-drawn character and effects animation was as good as it gets. As a special effects supervisor, I had the pleasure of receiving scene after scene of absolutely gorgeous character animation. Removing the rubber bands from stacks of drawings and flipping through them, I was holding animation history in my hands. Exquisite scenes animated by the likes of Andreas Deja, Glenn Keanne, Nik Ranieri, Ruben Aquino and Ken Duncan would flow through my hands, to be handed out to the special effects department to have the touch of our effects animation magic added to them. It just seemed like a helluva good job at the time, but it is awfully easy to romanticize that era, and wonder, where the hell is it all going today? I mean, this was real artwork. Moving pictures drawn with soft pencils on high-quality bond paper. These drawings still sit somewhere, archived, labeled and organized (one would hope). It’s real; you can touch it; it still breathes somehow. Only a tragic fire could destroy it in its physical form, and time will ravage it little, as Disney started using acid free particle boards to hold these drawings together as we moved into the 21st century.

Today, the incredible (no pun intended) animation we are seeing on the big screen, exists only as a sequence of zeroes and ones on some kind of digital storage device, a disc, a drive, an electronic memory of some kind. Where is it? What is it? Can it be touched? Felt? Shown in a museum or sold at a Comic-Con? What if someone accidentally hits the “delete” button? That is really how tenuous this information is. It exists only in a virtual electronic place, completely reliant of electricity, hardware and software, and thus it can only be accessed and viewed with the right hardware and software and a reliable energy source. Will we be able to get a look at the inner workings of some of the best animation created with Maya 7, when we are using Maya version 16.5 10 years from now? Will the 3D works of art being created currently, be brought to life only through the DVDs, or the mpeg and .mov files that we collect these days?

My questions may seem naïve to some. Of course there are countless ways of looking at this work and wonderful museum displays can be created from the zeroes and ones at our finger tips, as Pixar’s wonderful gallery shows have proven. But I think it is a question that many of us are quietly asking ourselves, as we try to manage our collections of thousands upon thousands of digital family photos, in files and on websites, on discs and in memory sticks. Who among us doesn’t somewhere have a box or a huge old-fashioned trunk, filled with hard copy family photos or stacks upon stacks of photo albums? Family treasures, real, tangible, cracked and faded maybe, and with negatives usually in questionable condition, but all the same, authentic pieces of memory we can actually hold in our hands.

What about this fine art of animation of ours? Will we ever again see big productions created primarily on paper? Or is it truly becoming a memory, a thing of the past?

OK, OK, I am losing your interest already. It has been brought to my attention again and again, that the “debate” over 2D vs. 3D, or hand-drawn vs. digital, is really getting old. It is no longer an issue and it’s just not interesting anymore. We have hashed it over in every conceivable way, emotions have run high and everyone’s had their say. And everybody knows that the technique is not as important as the quality of storytelling. Don’t they? At least that seems to be the general consensus around the animation studio coffee machine in the past decade or so. But if that’s really so, then why are the majority of the studios in North America relying almost 100% on 3D and digital 2D techniques to make their films? I mean, good old-fashioned animation tables with their discs and florescent lights are really hard to come by in the average studio, and if you do use one, it tends to draw a crowd of the younger employees in the studio, who are amazed to see such an archaic device still in existence, never mind in actual use! In the studio where I am currently working in Vancouver, British Columbia, entire productions, even the “2D” projects, are being produced entirely without paper, even in the design stages, with the fantastic newer Wacom drawing tablets being used at every possible stage.

I started out on the current production of Fox 4Kids Chaotic, using an old-fashioned animation table and disc and really honest to goodness paper to animate some of the more complex effects in the show, and then I would either scan the drawings or in some cases even tape and trace them onto my Cintiq tablet. These effects are then being translated into Flash, as easily re-usable Flash “symbols,” which can easily be copied and pasted into any number of scenes quickly and efficiently. As my proficiency with the tablet increased however, even I began to rely almost 100% on my tablet, even for animating rather difficult special effects, and the animation table is now beginning to gather dust. I miss it though and there is a lot I can’t do, using primarily digital tools. But I am making do, in the interests of time management. The schedule on a modern day television show does not really permit doing several mutations of a given special effects animation before settling on what works best. So the first version is often the only version anyone will ever see.







Comments


I am a huge fan of classical animation. Hence why I am learing how to do it at school. But I know that work in the 2D classical field is at a minimum. It's been deemed too expensive by the financial backers and it's future now rests overseas. Now us future animators looks at computer software programs like Flash or Maya as the ways we'll put bread on our tables ( even if we don't like it). I still believe the occasional 2D movie will be made. Much like how we still see the occasional claymation movie. But 3D is where the jobs are. Every CEO wants to make the next big 3D blockbuster like Shrek or Toy Story. The mistake is that 3D is simply the medium used to tell a story. It alone does not make a good story. I can't imagine Beauty and the Beasts done completely in CG. There is money to be made in classical animation if you have a great story. It's too bad too few people producing movies truly understand this.
J Bennett (not verified) | Sat, 10/21/2006 - 00:00 | Permalink
I think that traditional animation is not dead, if you look at Howls moving castle, the film made 400 million dollars worldwide. a success of that film was primarily based on its domestic market in asia and the success of such films show no sign of going away. Hollywood created this mess because they saw the success of shrek and ice age and jimmy neutron and thought that that was cold hard evidence that nobody wanted to see traditional animation, they reacted too quickly and know you see this influx of poor animaly buddy animation that isnt preforming as well as its predecessors. its the same way why people got fed up of traditional animation because people were offering the same disnesque thing.just look at the lush deatail of a japanese animation film and compare it to that of a modern day american traditional animation. it is that same simplified yet beautifully exagerated animation we have come to expect. the Digital techniques are needed to provide new cheaper and innovative ways for the filmaker to use, and they are important. the studios have to recognise that the ever growing success of cg for the sake of cg has run its course, and now its a great oppurtunity with all the digital techniques around us to tell different innovative stories.
Mark Pragasam (not verified) | Fri, 10/20/2006 - 00:00 | Permalink
I think Joe raises some good questions and some good points were made in the comments as well. Most traditional/2d animation spit out in commercial venues has become so stiff that perhaps it should no longer be called "animation" but simply just moving pictures, maybe stacked symbol movies- what ever. Animation business is just like any other corporate scheme in that it wants make product as quickly and cheaply as possible. That's business. The question isn't that of 2d/3d but rather that of art vs. business. Many of the most beautiful and cutting edge animations don't/won't make huge profits, or any at all. Stiff low budget animation with good marketing potential, or blockbuster 3d duds with famous voice actors and weak stories can make huge profits. It is like a cheap mass produced figurine that can sell millions of copies in some mail order catalog while a truly exquisite artistic sculpture could end up not making the sculptor a dime unless some wealthy patron thinks it would look good in his/her sitting room. The animation industry will hit peaks and valleys while some one crunches numbers and decides futures based on the bottom line. In the mean while artists will use any and every technique to produce stunning visual poetry. The more technology becomes available to the masses the more oppourtunity we have as artists to produce something brilliant and fresh, whether we do it with paper or pixels, or to put food on the table or in the wee hours of the night after our day job.
Tom Garella (not verified) | Thu, 10/19/2006 - 00:00 | Permalink
I give lectures on Technology and motion capture, and we have at work the latest Mocap technology as well as software and video cards. With all this technology I still tell people the same thing you've mentioned in your article, the three most important aspects of animation are STORY, STORY, and STORY. There is the front story, the back story and the multilevel interacting stories that make the better animations stand up shoulders above the rest, because whether they are 2D or 3D, their characters have more personality, their history is more engaging, and the viewer really wants to know the ending. Too many of these new TECHNO Animations are all technique, and no substance. Like a musical with the sound off, they aren't going to get an audience unless we get back to telling a good tale.
T McSheery (not verified) | Wed, 10/18/2006 - 00:00 | Permalink
Very interesting article . The main issue is not whether 2D versus 3D but the way they're applied. I'd also like to add an interesting interview from Brian Eno said in FutureMusic. Though it focuses on music production it raises some of the issues discussed here: ''a computer can make a poor idea look pretty good really quickly...in a few minutes you can have something and you think, Hm this sounds pretty much like music. What happens then is that you've overlooked the fact that there isnt a very original part to it other than it sounds pretty good...So what happens is people get to that stage very quickly and then spend a long time trying to find an idea to put into it. You know ''what can we do to make this something? Whereas I think, "Why not start with the idea and then build the rest around it, rather than building this container and then find an idea to force into it? It is very restrictive. ....''The Future will be like Perfume...With perfumes they find the demographic first. Its for women 25-35, professional A,B,C, group, price...They've done all of that before they designed the perfume and then they go to the person with the nose and ask''What do you think it should smell like? Then they dont even say that.''We want it a bit like opium but a bit more sort of young and a bit like this and that. It seems to me that a lot of music is like that. Like put everything else in place and then find the idea, then find the thing that actually people are going to be buying. People buy music not for the interesting kick drum sound or the clever loop but because they are moved in some way.THe whole package is designed and then: Now what are we gonna put up in there thats going to move people? I think this is sort of the wrong way round a little. More or less the same thing happens with animation as a medium. Nah...I'll stick to avant-garde and ignore the more commercial features.....
Petran (not verified) | Tue, 10/17/2006 - 00:00 | Permalink
I feel strongly that the ease with which animation can be created these days is the biggest problem. 3d allows one to produce a "movie" once one has mastered a computer program. Many current practitioners of the art never learnt to draw properly. This is why some of the best 3d stuff can be seen in short films, where ARTISTS transform their visions (which doesn't include monstrous box-office takings) into superlative work. Everyone wants to make a feature; very few are equipped to do so.
Tinus Horn (not verified) | Sun, 10/15/2006 - 00:00 | Permalink
Dear Anonymous, Read carefully, and you might see farther than a 2D-3D debate. The real intention of the column is simply to ask the question "where is it going?" Regardless of the technique. And what are the young people new to the industry going to do with it all? I for one, choose to be optimistic and upbeat about the possibilities. Having an opinion apparently wasn't enough to have your response censored. Good thing. Every opinion is valuable, even a doom and gloom, pesimistic opinion, with a touch of anger, sarcasm, and insult added to keep it spicey. We are doomed to mediocrity, dear anonymous,only if we allow it.The choices we make every moment in our creative lives will determine whether or not we stoop to mediocrity. The 'state of the industry' is not resonsible for our individual creative choices or outlooks... Any moron with even an ounce of intelligence knows that! JG
Joseph Gilland (not verified) | Fri, 10/13/2006 - 00:00 | Permalink
While 3D CG can be wonderfully vibrant and involving, it hasn't proven itself able to be capable of serious storytelling, at least in my experience. The closest yet to a CG movie that adults can watch on their level would be "The Incredibles". 2D, in the meantime, can be a comedic medium *or* a serious one, and the style chosen for the animation can easily be dark and gritty or light and airy if the artist desires. Can 3D manage that kind of range? The popularity of 3D animation thus far is due to three things that I'm aware of: (1) the newness of it (the basic phenomenon of the fad), (2) some genuinely good CG movies that got everyone's attention early in the game (here's looking at you, Pixar), and (3) the belief at the management level of at least one well-known animation company that 3D is the trendy future of animation that audiences want to see, a belief held by executives who are not artists or storytellers. But I doubt that many young animators were ever keen on *replacing* 2D with 3D, cel-shaded or otherwise, even though they were keen on trying out this new style. I personally learned the magic of hand-drawn animation through serious storytelling in anime; others learned it through comedic stories in Looney Tunes. None of us are going to forget it any time soon as we grow up and some of us enter the animation industry. I think a lot of us in the audience are yearning for 2D animation to make a resurgence, whether it comes from Lasseter using the resources of Pixar/Disney, or someone out of left field. It will take something truly great to do it, though. I hope that it will be a serious movie, not a funny one, because, although I love comedy as much as anyone, I want to see animation get more respect in America. Even when it was 2D, animation was never respected in this country as it is in, say, Japan, and perhaps a popular, critically-acclaimed story told in 2D animation can bring the field some recognition. I, for one, cannot see an adult-level story happening in 3D, which is why I cringe at the decision to make the animated Star Wars series in 3D. Star Wars is, of course, for all ages, but will a 3D show be taken seriously by adults? What sort of ratings will it get without the adult audience watching? In any case, I hold out hope for that hypothetical movie that draws people of all ages, or even just adults, and makes them say, "Wow, I'd like to see more of this kind of thing." A movie that incidentally, by the way, happens to be hand-drawn. -- A lover of animation
Michael Loudon (not verified) | Fri, 10/13/2006 - 00:00 | Permalink
I think this is a cycle in many of the arts. Technology is invented to augment and accelerate the rate of production - such as 3D - and soon becomes the medium of animation, rather than the tool. 2D animation teaches people the elasticity and dynamics required to make charcters believable. If you only ever used 3D, it's quite possible your animation lacks the experience and qualities of twentieth-century 2D toons. I think there is a huge resurgence of hand-drawn cell animation for this very reason. I don't consider myself an animator in the 'classical' sense - that I don't have the sheer patience that cell teaches you. This is a small crisis - but only the animations that evoke that classical quality really gain critical attention anyway, and if the next generation of animators recognise the time and practice it requires to create great animation, then our industry is far from doomed.
ed brown (not verified) | Fri, 10/13/2006 - 00:00 | Permalink
INTRESTING PERSPECTIVE J G ,AND THERE STILL IS SOME HOPE IN WHAT YOU SAY IN THIS ARTICLE: There is at least one concept out there that follows some very unusual processes which will actually require the 'old' 2-D ways of creating animation,but with a slant on the whole thingy. Indulge youurself for a few lines here,and I will describe this process that is now well-on developed from ten years of experimentation. That process involves anyone good enough with a camera,film or digital,but mostly film, to shoot thousands of pictures of objects(developed-printed-then cut-out parts by siccors) that translate into any possibilities of(pasting-up,by hand) the end result ,that-be; a cartoon character or background ! If the famous Jessepi Arcimboldo, a 15th century master/ artist could draw(photo collaged) portraits, in his mind, of royalty, using sticks-twigs-berries-etc.and found objects of nature,that resulted into a complete picture ,then realise that this very similar process is being done with only a camera and sicssors,by yours truly,but with photos of gems-minerals!!In fact, my character images /portraits are now being compared,by famous artists in europe, to Arcimboldo's 'style',in a modern day situation.If you think arcimboldo was a nobody then search; "PRI ARCIMBOLDO" a site that praises this master painter.This site was a competition for new techniques in art and awarded the artist whom 'can show the way'. This could be done in new animation art,but you would need a 'benifactor ' to reward such 15 thousand euros awards.Hewlet Packard,in france, did this for the site.The site is now in limbo,pending further developments. So far, in the ten years I have been working on this,I figured the process will need several angles(drawn) from the origional collage for animation 2-D, of the "photo-collaged' character,put together by hands-on photo-collaged-assembled composition and design,BUT...the rest of the angles-perspectives for animation , WILL NEED TO BE HAND DRAWN. Furthermore, the artists -drawing these new angles will need to be able to draw in a 'photo-realistic' manner,which is very demanding! Yet ,the end result would be a new 'look',that being slightly photographic,and photo-realistic-drawn, but not the least bit resembling ANY current (styles) animation process!This will also require only P-7 for touch up and the final styles/look.More details -technicals need to be addressed,perhaps by YOU-JOSEPH.You are the teacher. Joseph,anyone can develope my process,with many kinds of materials,and I can prove this,but one needs many(lifetime) talents to fill the demand for excellence,and this requires dedication to 'the arts'.One must learn these skills,and then some, that YOU-Joseph, say are being lost. I would be glad to collborate a new article with-you JOSEPH,as the question man/ writer/interview-er and let's see where this will take us; perhaps into just the wishfull thinking your young artists want to return too? Cheerz from DAWK See my concept at www.sito.org and at www.pixiport.com for samples.as; Dale "DAWK' Mc Farlane
DAWK Mc Farlane (not verified) | Wed, 10/11/2006 - 00:00 | Permalink

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