From Cyber Punk to Steamboy

Jerry Beck ponders Otomo, anime and the state of art since Akira.

Posted In | Magazines: AnimationWorld | Columns: Anime

Artistically, Steamboy has proven to be a triumph — a thrilling rollercoaster ride filled with compelling characters and startling action set-pieces. There is no question the film has connected with its fanbase. But can the genre ever truly crossover to reach wider audiences?

Original (non-TV based) anime has yet to prove itself commercially as a box office attraction in the United States. Even Miyazaki’s celebrated Spirited Away could not muster much past a $10 million gross in theaters — despite superb marketing (by Disney, no less), rave reviews and winning an Academy Award.

Anime is a hot item in animation circles — in fact, it’s never been bigger than it is today. But it’s still considered a niche market in the U.S. — a growing niche to be sure — and one that endures despite its relation to (and reliance on) flat, hand-drawn cartooning. While American studios race to abandon this traditional art form, the Japanese are still there, pioneering the medium, pushing the dramatic elements, exploring adult themes and expanding the audience with mature story material. If Americans ever decides to get back to its traditional animation roots, it’ll be Japanese animators — led by Otomo — they’ll have to beat.

Animation historian, industry exec and cartoon producer Jerry Beck has a well known website, a popular blog and several new books including Animation Art (Harper Design International) and the forthcoming Animated Movie Guide (Chicago Review Press).







Comments


While there may be an overwhelming understanding of, and curiosity for computer/digital artistry I believe that it is fairly clear that writer and director Katsuhiro Otomo knows and comprehends the limits of such technological advances, when they are adapted into another medium of interest. This other medium of interest is namely animation. And just as apparent as the evident artistic value of computer animation, is in fact, the subsequent value (and creative weight) of the story. Director Otomo, I think, clearly recognizes that as fascinating and advantageous mastering the digital arts can be, it means rather little should there not be a solid foundation for the project overall, namely the story. Having worked over the years in part or entirely on projects such as the revolutionary futuristic action film AKIRA, the emotionally poignant yet wonderfully comedic compilation MEMORIES, and as mentioned in the article; the tender and touching yet incredibly somber drama METROPOLIS, the intense psychological thriller PERFECT BLUE, and the fast-paced action film SPRIGGAN; having experience with various styles of filmmaking and having worked with a number of creative minds, I find that director Katsuhiro Otomo has knowledge enough to comprehend and understand the significance of a particular storyline. Evidence of this in the STEAMBOY theatrical release, can be found in the relatively simply yet influential choice by the director to make use of computer animation technology, but only to the effect that it will later round-out and/or supplement animation sequences that were already constructed by hand. This is to simply remark that STEAMBOY would not have been reliable upon computer animation in order to be an effective presentation, but only to further establish the film's visual integrity. In effect, such advances in digital artistry are purely secondary to the adventure of James Ray Steam and his struggle to identify himself with any one particular ideology as represented by family, peers, and politics.
Aaron Bynum (not verified) | Tue, 03/29/2005 - 01:00 | Permalink
It is quite interesting to see an acclaimed director such as Mr. Otomo himself makes extensive uses of CGI nowadays. With such awesome technology, filmmakers are able to conceive anything they have dreamt of inside their minds: a world where giant flying ships and other outworldly creatures collide, CGI actors now look more real than ever (almost), and massive army of robots flying against the white sky, etc. Which actually, in fact, leads to other problems. Your article mentions much of the benefits of CGI and the surfaces of Steamboy’s universe. Unfortunately, the importance of storytelling and the movie's actual theme are not mentioned elsewhere (that actually is mentioned there: 'filled with compelling characters and startling action set-pieces' But the sole term of ‘compelling’ is not enough). 2D or 3D, the only thing that makes up for an excellent piece of work is the personalities of the characters and the unexpected outcome of the story, not the overwhelming 'big bang' effects (as you may already know). Perhaps many filmmakers nowadays are busy focusing on creating their own dream worlds rather than expressing the characters' feelings out of their mouth. I have always known that Mt. Otomo is a truly great storyteller but sometimes, like all great film directors, despite his technical wizardry, some of us may speculate that he is beginning to lose his magic touch. One good example is George Lucas (I actually admire his dedication to revolutionize the patterns of filmmaking but like everyone else, criticism is a necessity), who often spends much of the time thinking of creating realistic worlds and creatures but forgetting to create characters of credible believability as seen on his original trilogy. As a result, many fans are unimpressed with the prequel trilogy's lack of depth (the characters, not the worlds); some even consider them to be better left out of the supposedly six-part saga. Another example of this matter (this will be personal) is The Incredibles: how many times do you hear people raving about Brad Bird's latest movie? A thousand times, you may answer. People will just go for it and saying that it changes the world as we see right now. For me, I am just slightly disappointed. Disappointed because many of the crews at Pixar have done an exceptional job but despite its more fluid animation and eye-candy environments, the overall story is a bit thin. Emphasizing more on action than what really matters, many studios have reached their concussions that this sort of formula is the only way to make big bucks. But this pattern no longer fools me because there are some underrated movies that can prove to be rare gems such as Bird's previous work, the emotionally powerful 'Iron Giant'. There may be some great reactions from anime fans (of course they will say it no matter how bad an anime can be) and shallow-minded critics but REAL critics who understand the good principles of filmmaking have far more interesting comments. Words such as 'weak characters', 'shallow story', 'depends too much on CGI' are frequently echoed within our ears and minds, especially when you associate them with 'some of the most anticipated movies of the year' thingie. At the end, however, only the audience can really decide whether a particular movie is worth a movie ticket or not.
Glen Bosiwang (not verified) | Tue, 03/22/2005 - 01:00 | Permalink

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