From Cyber Punk to Steamboy
Pokémon, Digimon and Dragonball Z brought anime to Saturday morning TV and into the home of every parent in America. Videogames and the Internet spread the word even further, legitimizing anime in a way never dreamed.
Ahead of the curve in 1988, Otomo simply bided his time in considering his follow-up project. Since the release of Akira, hes only directed several short anime segments (for the feature length omnibus Memories, 1995), wrote the feature length screenplays for Roujin Z (1991) and Metropolis (2001), participated as a supervisor and consultant for several notable anime projects (including Perfect Blue, 1997, and Spriggan, 1998) even directed a live-action film (World Apartment Horror, 1991) but had not conceived an animation project worthy enough to follow-up Akira. None, that is, until Steamboy began to brew.
Otomos efforts to bring Steamboy to the screen now seem as heroic as efforts the films protagonist, Ray Steam. Ten years in the making, at a total budget of $22 million the most expensive Japanese anime production to date Otomo spent much time conquering technical details to combine traditional drawn animation techniques with computer graphics and digital filmmaking; creating a seamless blend of visuals to serve his vision of epic fantasy.
But instead of futuristic Neo-Tokyo, the setting this time is Industrial Age Victorian England. I thought we could show the technology to its best effect, not in a futuristic world of science fiction, but by going back in time to the past, says Otomo. The director and the principal members of his team spent weeks traveling across Britain, scouting locations and soaking up the atmosphere and seeking traces of this lost era.
To make the fantasy believable, Steamboy would have to reflect a world that really was. His team sought out and found many original steam engines, factories and samples of early technology, as well as visiting museums and old neighborhoods in Manchester, to help recreate the feel of living in 19th century England. Otomos creative brain trust soon found out that creating a science fiction film set in the era of Jules Verne was a greater challenge than building a totally imaginary future world that never existed.
Steamboy began in Otomos mind in 1994 while on production of Cannon Fodder (a segment of the Memories anthology). The idea of a world of mechanical steam machines captured his imagination. But the ideas he had for it in creating realistic animated steam, concocting scenes using long takes without cuts, and combining CG with traditional hand-drawn work were considered revolutionary at the time. Story development continued throughout the 1990s until Bandai Visual selected Steamboy for its Digital Engine Framework project in 1997.
Now Otomo could bring his steampunk vision to life, and quickly allied himself with some of the top talent in Japan, including animation supervisor Tatsuya Tomaru (Memories), art director Shinji Kimura (Catnapped!) and composer Steve Jablonsky (Antz, Spirit).
American musician Jablonsky, a protégé of Hans Zimmer, had some Japanese ancestry in his blood, but his affection for animation, and prolific experience in scoring everything from Disneys The Tigger Movie to TVs Desperate Housewives, were especially helpful in producing the films powerful soundtrack.
Supervising sound editor Keiichi Momose, veteran of Production I.G.s Blood: The Last Vampire, compiled over 30,000 sounds, using 900 tracks (compared with the 40 or 50 usually used for Japanese films) to build up a great depth of sound.
Shinji Kimura art directed Steamboy in muted colors beige, brown, tan and gray tones dominate using a limited color palette to mirror the limited technology of the time.
The end result, a staggering 2:20 epic, which premieres this month across the United States in a limited run from Triumph Releasing, displays Otomo at the peak of his powers. Initial reaction from critics and fans has been positive and enthusiastic.
























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