From Cyber Punk to Steamboy
When we last left our hero, he was submerging Toyko in an apocalyptic telekinetic holocaust
The hero I speak of is Katsuhiro Otomo, the acclaimed Japanese animator, writer, filmmaker and comics artist. His destruction of a futuristic Tokyo was the unforgettable climax to his groundbreaking anime classic, Akira (1988).
Otomo is back on theater screens this month with his latest cinematic epic, Steamboy his first full-length feature film since Akira redefined the anime genre 17 years ago. Steamboy reinforces Otomos reputation as one of the leading creative figures in Japanese animation.
The retro science-fiction epic set in Victorian England, follows 19th century boy inventor Ray Steam (voiced by Anna Paquin in the English version) who, who is entrusted with his grandfathers invention, a steamball, capable of great power caused by high-density compressed steam. He is chased, and later kidnapped, by sinister forces connected to the Ohara Foundation at the London Great Exposition.
Ray soon learns that his father, Eddie (voiced by Alfred Molina), is behind a plan to use the power of compressed steam to turn the pavilion into a menacing moving steam castle and prove himself a mechanical genius. Ray finds himself torn between his loyalties to his pacifist grandfather ((Lord Steam voiced by Patrick Stewart) and his power hungry father at the same time using his wits to stop the steam castle, which begins a destructive climactic journey through London town.
Some would argue that Otomo is the most influential Japanese animator since Osamu Tezuka more so than his prolific colleagues Hayao Miyazaki (Spirited Away) or Satoshi Kon (Perfect Blue). This is reinforced by the fact that his 1988 cyber-punk epic has become the enduring symbol of the anime genre the alternative to the singing princesses and dancing teapots that Hollywood once considered state-of-the-art.
Otomos vision has been the anti-Disney option for teens who had outgrown Nickelodeon and Saturday morning cartoons and adults who would never consider The Swan Princess a Saturday night choice at the multiplex. His storytelling and direction brought theatrical animation into the new century and it, for many years, had Hollywood scratching its head, and trying to play catch-up.
Akiras strength at the box office (in the U.S., Europe, as well as in Japan) had single handedly put anime on the international map and forced movie critics, film scholars and animators to take the genre seriously. It encouraged U.S. distributors to import further titles for direct home video release and inspired several cable networks (Cartoon Network, the Sci Fi Channel, G4 and MTV, among others) to run anime programming blocks. The Pokémon fad and Disneys distribution deal for Miyazakis films have brought further financial success and prestige to the genre in the subsequent years.
But despite the growing success of Japanese animation in the last two decades, a funny thing happened to Otomo on his way back to the movie screen. Computer animation emerged to become Hollywoods new cup of tea commercially successful high tech, cutting edge feature animation, developed in the states, which even the suits in the boardroom can understand and control.
In the years since Akiras debut, the entire landscape of theatrical animated features had changed. The Disney contemporary blockbusters of the 1990s (Beauty and the Beast, The Lion King, etc.) caused a tidal shift in Hollywoods business plan for animation. The major players jumped in to the game some finding success (DreamWorks, Paramount/Nickelodeon), others having less luck (Quest for Camelot at Warner Bros., Titan A.E. at Fox). Pixar entered the scene and created a new direction for the medium, and an insatiable desire for cartoon movies on DVD, worldwide, caused a demand for product unprecedented in film history.

























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