Animation Layout: Getting Perspective

Author Mike S. Fowler explores and defines perspective in this first excerpt from his new book all about animation background layout, which includes many illustrated examples and exercises.
Posted In | Magazines: AnimationWorld | Columns: AniLayout

This month AWN begins a new series of excerpts from Animation Background Layout: From Student to Professional. Author Mike S. Fowler has especially adapted his book for our readers. In this essential and educational easy-to-follow guide, Mike, an animation layout artist, supervisor and college instructor illustrates the purpose and function of animation layout. He creates an easy to follow format with so much information and diagrams, people of any animation skill level should be able to learn something new. Whether an inquisitive beginner, a college animation student who wants to better prepare for a job, or an animation industry professional, everyone can learn something new in this book.

Introduction
The reason behind creating Animation Background Layout: From Student to Professional stemmed from the frustration I had as an animation student and now, as an instructor. This frustration was encountered when searching for extra layout material over and above the lengthy illustrations and classroom lecture notes.

There are countless books on perspective, tonal studies, and large architectural manifests that describe the process to become a superior draftsman. There are also many powerful animation books that eloquently explain character creation and the importance of the animation clean up line. Some books, such as The Illusion of Life and the recent Richard Williams' The Animator's Survival Guide, have become industry appointed bibles of the animation art form, but what about information about animation background layouts?

Many of my students that arrive on the first day of the layout class only know of layout as something to do with advertising or publishing, with little idea of what it actually entails.

They ask, "Who creates the background drawings? Why is it created? Do I need to know how to use perspective? What is staging? Do layout artists make up whatever they want for the background? What is a model sheet or a location design? Do layout artists only draw the background? Are there any technical things to know about in layout? Who does the painting of the backgrounds? How does character animation get put over top of the background? Who gets the drawing after the layout department? What is the difference between animation background layout verses character layout?"

Like most tasks in life, we learn short cuts or tricks to complete the job more efficiently and quicker than others. This is what makes each of us unique or even more marketable than the next person in the workforce. Is it wrong? I am just as guilty as the next person. Layout, animation and even teaching are no exceptions to this safe keeping of knowledge.

Recently I attended the internationally known "Great Teacher's Seminar" that was hosted by its founder, David Gottshall. He spoke about sharing our ideas with our peers. Sharing information to solve, understand and even enlighten each other to the fact that as an individual we know much, but as a group our collective talent is endless. Then he said jokingly about sharing this knowledge, "There are two rules. The first rule is: Tell them all that has to be told, but don't tell them everything."

Throughout this book I have called upon the experience and knowledge of my peers — layout artist-professionals from animation studios around the world, and my own diverse background as a layout artist, supervisor and instructor of animation and layout.

My intention was to create an animation layout book that taught, explored the rationale behind various functions of layout and demonstrated these principles with clear visual examples. After all, I wanted a layout book that I could use as a support tool for my own college animation classes.







Comments


Regarding my previous post, I am pleased to say that, yesterday, Mike Fowler refunded me.

Claire O'Brien (not verified) | Fri, 06/24/2011 - 01:25 | Permalink

This book is great but sadly, it is out of print (unless you want to pay some guy on Amazon $300 for a copy). So why am I writing this comment? I contacted the author and was notified that there will be a new and revised edition of this book within the next year. My students and I are looking forward to what's new.

Also - I read some of the earlier comments posted here and have to say that there are next to no directional books on animation layout and was please to see a simple hands on approach book to the process. (As did Burt + Rohit commented)

Finally, I am not sure about why it took so long for long for shipping on the book. I ordered 10 copies just over a year a go to Italy and (after having to pay an exuberant customs fee) received the books within 2 weeks. (Good luck to Claire)

Peter R. Masterson (not verified) | Tue, 05/03/2011 - 10:01 | Permalink

After becoming aware of this book via AWN, I ordered it direct from Mike Fowler in January this year (2011). I can't imagine many more people will buy this book as it is quite old now, but if you're thinking of doing so, be wary is my advice.

My copy never reached me here in the UK, after ordering direct from Mr Fowler through PayPal. When queried via several emails he didn't respond. Reporting this to PayPal elicited a response that he would either refund me or resend the book. His excuse for not answering was teaching in an area with no internet access. So I asked him to resend the book and again I received no response to say that he would.

Four months down the line, I have emailed him again yesterday to ask for a refund and no surprise, I have not received a response. Time to go back to PayPal again.

If this gets resolved, I will gladly post another comment to say so. But as things stand this has been the worst service I've received in 12 years of shopping on the Internet and I can't believe it's made me want to write a review like this, but it has as it's been so dissatisfying.

Claire O'Brien (not verified) | Fri, 04/15/2011 - 23:52 | Permalink
I know this book has been out a while but I only recently discovered it and wanted to give it a quick thumbs up. I am a new animation student and so can't measure it against a production environment. I can say that I personally have found it very interesting and informative. We are touching on a lot of material in my background layout skills class this semester and I find in reviewing the book that there are many useful things in there that we haven't dicussed in class. There are some things that might need deeper coverage but I think it can be a good supplemental book for students interested in layout design or as an intro for those studying on thier own.
Burt (not verified) | Wed, 12/07/2005 - 01:00 | Permalink
Hello sir, Thanks for the article. i got so much of help from this article. Could u please tell me the more examples of two and three line perspective..? Rohit
Rohit Jain (not verified) | Wed, 09/21/2005 - 00:00 | Permalink
after trying out the last exercise (numbered 4 and 5), i am still not quite clear as to how the picture should actually look like. can you please please put up a small thumbnail so i can see if i am doing the right thing? please? by the way, the lessons cleared a lot of my doubts. thank you.
art enthusiast (not verified) | Fri, 06/27/2003 - 00:00 | Permalink
I have to be honest and comment on this book as a professional in the animation industry and teacher that will answer to students? This book seems to be more for the high school art student to entry level position artist looking for work who has no college training. I question at what professional level does this book really achieve? Will this book give me and show people true drawing, design, and composition abilities- since these are the traits that make good employable Background/Layout/Concept artists. Since I have never heared of any of the shows or what studios this author has worked at ; I have to ask these questions: Does the author have any major studio production experience? Does the author have pre-producrtion experience? Experience from working on direct to video, or feature length projects were layout and background design originate from? and are more detailed? What are his skills in concept develpment and how strong are his foundation skills? If so, what artists has he been mentored by? learned from? studied with?taken classes from? Has he been trained in tonal studies and what does he know about lighting? establishing mood? -in the end students or a professional will ask? why should I buy this book? or should I just rent a bunch a perspective books from my local library for free and buy a art of book from ILM, or Disney that has art from professionals who are the top of their feild and have alot of professional experience? the people I will one day be applying to since they set the standard. I have to take the side of a concerned professional and teacher that is very wary of animtion books that lack true level of experience and training that seek to benefit more from quick college sales. Students and professionals are tired of being left empty handed after spending their hard earned money. Thank you for allowing me to express my concerns
philip smith (not verified) | Wed, 06/18/2003 - 00:00 | Permalink

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